My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Electro Wizard
Poison
Bats Goblin Gang Minion Horde Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Hog Rider Poison Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Hog Rider

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bats Minion Horde Poison
Goblin Gang
Hog Rider P.E.K.K.A
Minion Horde
Zap Hog Rider
Hog Rider
Bats Zap Goblin Gang Minion Horde Poison Electro Wizard
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Zap Poison Electro Wizard Bats Goblin Gang
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 11

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Minion Horde Poison P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Minion Horde
Zap
Hog Rider
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Bats Electro Wizard
Minion Horde P.E.K.K.A Bats Goblin Gang Electro Wizard
Poison P.E.K.K.A
Goblin Gang Bats Zap Electro Wizard
Bats Minion Horde Electro Wizard Zap Goblin Gang Poison
Zap Poison P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Bats Goblin Gang Minion Horde Poison Electro Wizard Zap
Minion Horde Bats Zap Goblin Gang Poison Electro Wizard
Minion Horde P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Bats Zap Goblin Gang Minion Horde Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Electro Wizard
Minion Horde Zap Goblin Gang P.E.K.K.A Electro Wizard
Minion Horde Bats Goblin Gang Poison P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Minion Horde Electro Wizard
Zap Poison Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Minion Horde Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Minion Horde Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Minion Horde Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Poison Bats Zap Goblin Gang Minion Horde Electro Wizard
Goblin Gang P.E.K.K.A Bats Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard Bats Poison
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde
Goblin Gang Electro Wizard Bats Zap Minion Horde Poison P.E.K.K.A
Bats Poison Zap Minion Horde P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap Electro Wizard
Minion Horde Poison
Poison
Poison Zap Minion Horde
Poison Bats Zap Minion Horde
Minion Horde Poison
Poison Zap
Poison Zap
Bats Goblin Gang Minion Horde Poison Electro Wizard
Poison Zap Minion Horde Electro Wizard
Poison Zap
Poison
Minion Horde Poison
Zap Poison
Zap Minion Horde Poison
Minion Horde Poison
Poison
Bats Minion Horde
Zap Poison Electro Wizard
Zap Poison
Minion Horde Poison
Poison
Zap Minion Horde Poison
Zap Poison
Minion Horde
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Minion Horde Electro Wizard
Zap Electro Wizard Bats Minion Horde Poison
Minion Horde
Poison Zap Minion Horde
Zap Minion Horde Poison Electro Wizard
P.E.K.K.A Minion Horde
Poison
Zap Minion Horde Electro Wizard Bats Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Minion Horde Electro Wizard
Zap Poison
Zap Poison
Minion Horde P.E.K.K.A
Zap Bats Goblin Gang Minion Horde Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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