My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Ice Wizard
The Log
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Minion Horde Elixir Collector Baby Dragon Ice Wizard
Poison
Minion Horde Elixir Collector Ice Wizard
Lightning
Elixir Collector Baby Dragon Ice Wizard
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Baby Dragon Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Baby Dragon Poison Minion Horde Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Baby Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Minion Horde Baby Dragon Poison Ice Wizard
Minion Horde
Zap
Elixir Collector
Tornado
Zap Baby Dragon P.E.K.K.A Poison Ice Wizard
Baby Dragon
Tornado Zap Poison P.E.K.K.A Ice Wizard
Poison
P.E.K.K.A Zap Tornado Baby Dragon
P.E.K.K.A
Zap Tornado Poison Baby Dragon Ice Wizard
Ice Wizard
Zap Tornado Baby Dragon P.E.K.K.A

Defense Synergies 3 13

Zap
Minion Horde Tornado Baby Dragon Poison P.E.K.K.A Ice Wizard
Minion Horde
Zap Tornado Ice Wizard
Elixir Collector
Tornado
P.E.K.K.A Ice Wizard Zap Minion Horde Baby Dragon Poison
Baby Dragon
Ice Wizard Zap Tornado P.E.K.K.A
Poison
Zap Tornado Ice Wizard
P.E.K.K.A
Tornado Zap Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Zap Minion Horde Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Baby Dragon
Minion Horde P.E.K.K.A Zap Ice Wizard
Minion Horde Tornado P.E.K.K.A Ice Wizard
Minion Horde P.E.K.K.A Ice Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Baby Dragon Ice Wizard
Minion Horde Tornado Zap Baby Dragon Poison Ice Wizard
Zap Baby Dragon Poison P.E.K.K.A
Minion Horde P.E.K.K.A Tornado Ice Wizard
Tornado Minion Horde Ice Wizard
Minion Horde Poison Ice Wizard Zap Tornado Baby Dragon
Minion Horde Zap Tornado Baby Dragon Poison Ice Wizard
Minion Horde P.E.K.K.A Zap Ice Wizard
Zap Minion Horde Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Tornado Zap P.E.K.K.A
Minion Horde Tornado Poison P.E.K.K.A
Zap Minion Horde Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Poison Ice Wizard
P.E.K.K.A Tornado
Minion Horde Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Poison Zap Baby Dragon
P.E.K.K.A Zap Minion Horde
P.E.K.K.A Zap Minion Horde Tornado
P.E.K.K.A Minion Horde
Poison Zap Minion Horde Tornado Baby Dragon Ice Wizard
P.E.K.K.A Minion Horde Ice Wizard
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Tornado Baby Dragon Poison
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Tornado Poison
P.E.K.K.A Minion Horde
Minion Horde Baby Dragon
Zap Minion Horde Tornado Baby Dragon Poison P.E.K.K.A
Poison Zap Minion Horde Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Baby Dragon
Poison Zap Tornado Baby Dragon Ice Wizard
Minion Horde Baby Dragon Poison
Poison
Poison Zap Minion Horde Baby Dragon
Poison Zap Minion Horde Tornado Baby Dragon Ice Wizard
Minion Horde Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon Ice Wizard
Poison Zap Tornado
Minion Horde Tornado Poison
Poison Zap Minion Horde Tornado
Poison Zap Tornado Baby Dragon
Poison Baby Dragon
Minion Horde Baby Dragon Poison
Zap Baby Dragon Poison
Zap Minion Horde Baby Dragon Poison
Minion Horde Baby Dragon Poison
Tornado Poison
Minion Horde
Zap Baby Dragon Poison
Zap Tornado Baby Dragon Poison
Minion Horde Baby Dragon Poison
Tornado Poison
Tornado
Zap Minion Horde Baby Dragon Poison
Zap Tornado Poison Baby Dragon Ice Wizard
Minion Horde
Poison Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Minion Horde Tornado Baby Dragon Ice Wizard
Zap Minion Horde Poison
Minion Horde
Poison Zap Minion Horde
Zap Minion Horde Poison
P.E.K.K.A Minion Horde
Poison
Zap Minion Horde
Poison Zap Tornado Baby Dragon Ice Wizard
Poison Minion Horde Baby Dragon
Zap Baby Dragon Poison
Zap Tornado Poison
Minion Horde P.E.K.K.A
Zap Minion Horde Tornado Baby Dragon Poison
Zap Tornado Poison
Poison Zap Tornado Baby Dragon

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