My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Musketeer Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Wizard Witch Magic Archer
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Hog Rider Wizard Witch Magic Archer
Fireball
Minion Horde Musketeer Hog Rider Wizard Witch Magic Archer
Poison
Minion Horde Musketeer Wizard Witch Magic Archer
Lightning
Musketeer Wizard Witch Magic Archer
Rocket
Minion Horde Musketeer Hog Rider Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Hog Rider Magic Archer Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Musketeer Hog Rider Magic Archer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Musketeer The Log Minion Horde Wizard Witch Magic Archer Mega Knight
Wizard
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Musketeer Magic Archer Mega Knight
Magic Archer
Hog Rider The Log Mega Knight
Mega Knight
Minion Horde Musketeer Hog Rider Wizard Witch The Log Magic Archer

Defense Synergies 1 9

Minion Horde
The Log
Musketeer
The Log Mega Knight
Hog Rider
Wizard
The Log Mega Knight
Witch
The Log Mega Knight
The Log
Musketeer Minion Horde Wizard Witch Magic Archer Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Musketeer Wizard Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Wizard The Log Magic Archer
Minion Horde Musketeer Witch The Log Mega Knight
Minion Horde Witch Mega Knight Musketeer
Minion Horde Witch Musketeer Mega Knight
The Log Mega Knight
The Log Musketeer Magic Archer Mega Knight
Minion Horde Musketeer Wizard Witch Magic Archer
Musketeer The Log Magic Archer Mega Knight
Minion Horde Witch Musketeer
Minion Horde Musketeer Mega Knight
Minion Horde Witch Musketeer Wizard The Log Magic Archer Mega Knight
Minion Horde Musketeer Wizard Witch Magic Archer
Minion Horde Mega Knight Musketeer Wizard Witch The Log
Wizard Mega Knight Minion Horde Witch The Log Magic Archer
Minion Horde Mega Knight
Minion Horde The Log Mega Knight
Minion Horde Wizard Mega Knight Musketeer Witch
Mega Knight Minion Horde Musketeer Wizard Witch The Log Magic Archer
Wizard Witch The Log Musketeer Magic Archer Mega Knight
Musketeer
Wizard Mega Knight Minion Horde Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Musketeer Wizard The Log Magic Archer Mega Knight
Mega Knight Minion Horde Musketeer Witch The Log
Mega Knight Minion Horde Musketeer The Log
Minion Horde Musketeer Witch Mega Knight
Wizard Minion Horde Musketeer Witch Magic Archer
Minion Horde Musketeer Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Witch The Log Magic Archer
Witch Minion Horde Musketeer
Mega Knight Minion Horde Musketeer Witch
Mega Knight The Log
Mega Knight Minion Horde Wizard Witch
Wizard Minion Horde Musketeer Witch Magic Archer Mega Knight
Witch Minion Horde Musketeer The Log Magic Archer
Mega Knight Minion Horde Musketeer Wizard Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Musketeer The Log
Musketeer The Log Magic Archer
Minion Horde The Log Magic Archer
Musketeer The Log
Wizard Minion Horde The Log Magic Archer Mega Knight
Wizard Minion Horde Musketeer Witch Magic Archer
Minion Horde Musketeer Wizard Witch The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Minion Horde Musketeer
Minion Horde Musketeer Wizard The Log Magic Archer
Musketeer Wizard Magic Archer
Musketeer The Log Magic Archer
Minion Horde Musketeer Magic Archer
Musketeer The Log Magic Archer
Minion Horde Musketeer Wizard Witch The Log Magic Archer
Magic Archer Minion Horde Musketeer Wizard The Log Mega Knight
Minion Horde
Musketeer Wizard The Log Magic Archer Mega Knight
Wizard Witch The Log Magic Archer Mega Knight
Minion Horde Musketeer The Log Magic Archer Mega Knight
Wizard
Musketeer The Log
Minion Horde Musketeer The Log
The Log Wizard Witch Magic Archer Mega Knight
Minion Horde Witch
The Log Musketeer Wizard Witch Magic Archer
Musketeer Wizard Witch The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer
Minion Horde Musketeer Wizard Witch Magic Archer
Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard The Log Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
Wizard The Log Magic Archer
Minion Horde Musketeer Witch Magic Archer
Musketeer Wizard Witch Magic Archer
The Log
Minion Horde Musketeer Wizard Magic Archer Mega Knight
The Log Musketeer Wizard Magic Archer
Minion Horde Musketeer Mega Knight
Minion Horde Musketeer Witch The Log Magic Archer
Musketeer Witch Magic Archer
Musketeer Witch The Log Magic Archer Mega Knight

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