My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Musketeer Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Musketeer Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Wizard Skeleton Army Witch
Fireball
Minion Horde Musketeer Wizard Skeleton Army Witch
Poison
Minion Horde Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Witch
Rocket
Minion Horde Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Musketeer Minion Horde Giant Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Musketeer Minion Horde

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Musketeer
Giant
Giant
Musketeer Rage Minion Horde Wizard Rocket Witch
Wizard
Giant Rage
Rocket
Giant
Rage
Minion Horde Giant Witch Wizard
Skeleton Army
Witch
Rage Giant

Defense Synergies 0 2

Minion Horde
Musketeer
Skeleton Army
Giant
Wizard
Skeleton Army
Rocket
Rage
Skeleton Army
Musketeer Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Musketeer Wizard
Minion Horde Skeleton Army Musketeer Witch
Minion Horde Rocket Skeleton Army Witch Musketeer
Minion Horde Skeleton Army Witch Musketeer
Rocket Skeleton Army
Skeleton Army Musketeer
Minion Horde Musketeer Rocket Wizard Witch
Rocket Musketeer
Minion Horde Witch Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer
Minion Horde Skeleton Army Witch Musketeer Wizard
Minion Horde Musketeer Wizard Witch
Minion Horde Skeleton Army Musketeer Wizard Rocket Witch
Wizard Rocket Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army
Minion Horde Wizard Musketeer Skeleton Army Witch
Minion Horde Musketeer Wizard Skeleton Army Witch
Wizard Witch Musketeer
Musketeer
Wizard Skeleton Army Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Musketeer Wizard Rocket
Skeleton Army Minion Horde Musketeer Rocket Witch
Rocket Skeleton Army Minion Horde Musketeer
Minion Horde Musketeer Skeleton Army Witch
Wizard Rocket Minion Horde Musketeer Witch
Rocket Skeleton Army Minion Horde Musketeer Witch
Minion Horde Skeleton Army
Minion Horde Rocket Skeleton Army Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Witch
Rocket Skeleton Army
Rocket Skeleton Army Minion Horde Wizard Witch
Wizard Minion Horde Musketeer Skeleton Army Witch
Skeleton Army Witch Minion Horde Musketeer Rocket
Minion Horde Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Rocket
Musketeer
Rocket Minion Horde
Musketeer Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Musketeer Rocket Witch
Minion Horde Musketeer Wizard Witch
Wizard
Wizard
Rocket Minion Horde Musketeer
Rocket Minion Horde Musketeer Wizard
Musketeer Wizard Rocket
Rocket Musketeer
Minion Horde Musketeer Rocket
Musketeer
Rocket Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Musketeer Wizard
Rocket Wizard Witch
Rocket Minion Horde Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Minion Horde Musketeer
Wizard Witch
Minion Horde Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Rocket Musketeer
Minion Horde Musketeer Wizard Witch
Rocket Minion Horde Musketeer Wizard Witch
Minion Horde
Minion Horde Musketeer Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Musketeer Rocket Skeleton Army Witch
Rocket Musketeer Wizard Witch
Minion Horde Musketeer Wizard Rocket
Musketeer Wizard
Rocket
Minion Horde Musketeer
Minion Horde Musketeer Rocket Witch
Musketeer Rocket Witch
Musketeer Rocket Witch

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