Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Great!

2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Minion Horde

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Miner

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bats Goblin Gang Minion Horde Miner
Giant Snowball Bats Goblin Gang Minion Horde Miner
Zap Bats Goblin Gang Mortar Minion Horde
Barbarian Barrel Knight Goblin Gang Mortar
The Log Goblin Gang
Earthquake Goblin Gang Mortar
Arrows Bats Goblin Gang Minion Horde
Royal Delivery Bats Knight Goblin Gang Minion Horde Miner
Fireball Goblin Gang Mortar Minion Horde
Poison Bats Goblin Gang Mortar Minion Horde
Lightning Knight Mortar
Rocket Mortar Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bats Arrows Knight Goblin Gang Miner Mortar Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 The Log Bats Arrows Knight

Synergies   7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats + Knight Miner Minion Horde
Arrows + Knight Mortar The Log Miner
Knight + Goblin Gang Mortar Bats Miner Arrows The Log
Goblin Gang + Knight Miner
+ Knight The Log Arrows Miner
+ Miner Bats
+ Mortar Knight Arrows
+ Minion Horde Goblin Gang Bats Knight Mortar Arrows

Counters   49 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bats Mortar The Log Knight
Goblin Gang Bats The Log Arrows Knight Minion Horde
The Log Arrows Goblin Gang Minion Horde Mortar Knight
Arrows Miner The Log Knight
Mortar Minion Horde Knight Goblin Gang Bats Miner
Arrows
The Log Mortar Minion Horde
Minion Horde Arrows Goblin Gang
Minion Horde Knight Arrows Goblin Gang The Log
Minion Horde Bats The Log Mortar Knight Goblin Gang
Knight Minion Horde Goblin Gang The Log
The Log
Bats Minion Horde Goblin Gang
Arrows The Log Miner Knight Goblin Gang
Minion Horde Goblin Gang Knight
Goblin Gang Minion Horde Knight Bats Miner
Knight Mortar The Log Bats Miner Goblin Gang Minion Horde
Minion Horde Mortar The Log Bats Knight Goblin Gang
Minion Horde Goblin Gang Knight Bats
Minion Horde Goblin Gang Knight The Log
Mortar Knight The Log Miner
Minion Horde Bats Goblin Gang
Minion Horde Mortar
The Log Goblin Gang Minion Horde Arrows
Minion Horde Knight Bats
Knight
Minion Horde Mortar Bats Knight
The Log Mortar Miner Knight
Bats Mortar Minion Horde Miner Goblin Gang
Goblin Gang Miner The Log Knight
Minion Horde Goblin Gang The Log
Miner
The Log Mortar
Mortar Minion Horde
Arrows Mortar Minion Horde The Log Goblin Gang
The Log Arrows Bats Minion Horde
The Log Goblin Gang Arrows Minion Horde Bats
Arrows Knight The Log Goblin Gang Bats
Arrows The Log Minion Horde
Goblin Gang Minion Horde Knight
Knight
Minion Horde The Log Knight Miner
Minion Horde The Log Knight Goblin Gang
Knight Arrows The Log Mortar
Minion Horde Mortar Bats
Minion Horde Goblin Gang Bats Miner Knight
Goblin Gang Knight Minion Horde The Log
Minion Horde
Knight Miner
Minion Horde Knight Goblin Gang
Minion Horde Miner Knight Mortar
Mortar Knight Minion Horde
Minion Horde Knight Bats Goblin Gang The Log
Minion Horde Bats Knight
Knight Goblin Gang The Log Bats
Arrows Mortar Miner The Log Goblin Gang Bats Knight
Knight Goblin Gang Minion Horde Bats
Knight Minion Horde Bats Goblin Gang
Knight Goblin Gang
Goblin Gang Arrows Knight The Log
Arrows Knight Minion Horde Goblin Gang
Minion Horde Bats Goblin Gang
Knight Minion Horde Goblin Gang
Knight Goblin Gang Minion Horde The Log
The Log Mortar Minion Horde Goblin Gang
Minion Horde Goblin Gang The Log Knight Bats Arrows
Minion Horde Miner Knight Goblin Gang
Arrows Minion Horde Bats
Minion Horde Bats Knight Mortar Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Goblin Gang Bats Mortar Knight Arrows
The Log Bats Arrows Goblin Gang Knight
Arrows The Log Minion Horde Bats Knight Mortar Goblin Gang
Arrows The Log Mortar Goblin Gang Knight
Arrows Minion Horde Bats Goblin Gang
Knight The Log Arrows
Arrows Knight The Log Mortar Goblin Gang
Goblin Gang Knight Bats Minion Horde Miner
Goblin Gang Arrows Minion Horde
Mortar
Minion Horde
Arrows The Log
Knight Goblin Gang
The Log
Knight Goblin Gang Mortar