My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Goblin Hut X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde Musketeer Goblin Hut
Zap
Goblin Gang Minion Horde Goblin Hut X-Bow
Barbarian Barrel
Knight Goblin Gang Tesla Musketeer Goblin Hut X-Bow
The Log
Goblin Gang Musketeer Goblin Hut X-Bow
Earthquake
Goblin Gang Tesla Goblin Hut X-Bow
Arrows
Goblin Gang Minion Horde Goblin Hut
Royal Delivery
Knight Goblin Gang Minion Horde Musketeer Goblin Hut
Fireball
Goblin Gang Tesla Minion Horde Musketeer Goblin Hut X-Bow
Poison
Goblin Gang Minion Horde Musketeer Goblin Hut X-Bow
Lightning
Knight Tesla Musketeer Goblin Hut X-Bow
Rocket
Minion Horde Musketeer Goblin Hut X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Goblin Gang Tesla Musketeer Minion Horde Goblin Hut X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Goblin Gang Tesla

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer X-Bow Minion Horde Goblin Hut
Goblin Gang
Knight Goblin Hut Mirror X-Bow
Tesla
Minion Horde
Knight Mirror
Musketeer
Knight Goblin Hut Mirror X-Bow
Goblin Hut
Knight Goblin Gang Musketeer Mirror X-Bow
Mirror
Goblin Gang Minion Horde Musketeer Goblin Hut X-Bow
X-Bow
Knight Goblin Gang Musketeer Goblin Hut Mirror

Defense Synergies 10 9

Knight
Goblin Gang Tesla Musketeer X-Bow Minion Horde Goblin Hut
Goblin Gang
Knight Tesla Musketeer Goblin Hut Mirror X-Bow
Tesla
Knight Goblin Gang Musketeer Mirror X-Bow
Minion Horde
Mirror Knight
Musketeer
Knight Goblin Gang Tesla Goblin Hut Mirror
Goblin Hut
Knight Goblin Gang Musketeer Mirror X-Bow
Mirror
Tesla Minion Horde Goblin Gang Musketeer Goblin Hut
X-Bow
Knight Tesla Goblin Gang Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Minion Horde Musketeer Goblin Hut X-Bow
Minion Horde Knight Goblin Gang Tesla Musketeer Goblin Hut X-Bow
Goblin Gang Tesla Minion Horde Goblin Hut Knight Musketeer
Tesla Minion Horde Goblin Hut Knight Goblin Gang Musketeer
X-Bow
Goblin Gang Tesla Musketeer X-Bow
Tesla Minion Horde Musketeer Goblin Gang Goblin Hut X-Bow
Tesla Musketeer X-Bow
Tesla Minion Horde Goblin Gang Musketeer Goblin Hut X-Bow
Knight Goblin Gang Tesla Minion Horde Musketeer
Goblin Gang Minion Horde Knight Tesla Musketeer Goblin Hut X-Bow
Tesla Minion Horde Musketeer Goblin Gang Goblin Hut
Tesla Minion Horde Goblin Hut Knight Goblin Gang Musketeer X-Bow
Goblin Gang Tesla Minion Horde Goblin Hut X-Bow
Knight Goblin Gang Tesla Minion Horde Goblin Hut X-Bow
Minion Horde Goblin Gang Tesla Goblin Hut X-Bow
Tesla Minion Horde Knight Goblin Gang Musketeer Goblin Hut X-Bow
Tesla Knight Goblin Gang Minion Horde Musketeer Goblin Hut X-Bow
Knight Tesla Musketeer Goblin Hut
Tesla Musketeer Goblin Hut
Goblin Gang Knight Tesla Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Goblin Hut X-Bow
Knight Goblin Gang Tesla Musketeer X-Bow
Goblin Gang Knight Minion Horde Musketeer Goblin Hut
Goblin Gang Knight Tesla Minion Horde Musketeer X-Bow
Knight Goblin Gang Tesla Minion Horde Musketeer Goblin Hut
Goblin Gang Tesla Minion Horde Musketeer Goblin Hut
Goblin Gang Knight Tesla Minion Horde Musketeer Goblin Hut
Knight Tesla Minion Horde
Minion Horde Knight Goblin Hut X-Bow
Goblin Gang Tesla Minion Horde Musketeer Goblin Hut
Knight Tesla Minion Horde Musketeer Goblin Hut
Knight Goblin Gang Tesla Minion Horde
Tesla Minion Horde Musketeer
Goblin Gang Tesla Goblin Hut Knight Minion Horde Musketeer X-Bow
Tesla Minion Horde Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Musketeer X-Bow
Musketeer X-Bow
Minion Horde Goblin Hut X-Bow
Knight Musketeer
Minion Horde
Minion Horde Musketeer
Minion Horde Musketeer
X-Bow
X-Bow
Goblin Gang Minion Horde Musketeer X-Bow
Knight Minion Horde Musketeer X-Bow
Musketeer
Knight Musketeer Goblin Hut
Minion Horde Musketeer X-Bow
Musketeer Goblin Hut X-Bow
X-Bow Minion Horde Musketeer Goblin Hut
Minion Horde Musketeer Goblin Hut X-Bow
Minion Horde
Musketeer X-Bow
X-Bow
Minion Horde Musketeer X-Bow
Musketeer X-Bow
Minion Horde Musketeer X-Bow
Minion Horde
X-Bow Musketeer
Musketeer X-Bow
Musketeer X-Bow
Minion Horde Musketeer X-Bow
Minion Horde Musketeer Goblin Hut
Minion Horde
Minion Horde Musketeer X-Bow
Minion Horde
Minion Horde
Minion Horde Goblin Gang Musketeer Goblin Hut X-Bow
Musketeer
Knight Goblin Gang Minion Horde Musketeer
Musketeer
Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer
Musketeer
Musketeer X-Bow

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