My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Ice Golem Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Battle Ram Miner
Giant Snowball
Minions Minion Horde Battle Ram Witch Miner
Zap
Minions Minion Horde Battle Ram Witch
Barbarian Barrel
Battle Ram Witch Ice Wizard
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Minions Minion Horde Witch
Royal Delivery
Minions Minion Horde Battle Ram Witch Miner Ice Wizard
Fireball
Minions Minion Horde Battle Ram Witch Ice Wizard
Poison
Minions Minion Horde Witch Ice Wizard
Lightning
Ice Golem Battle Ram Witch Ice Wizard
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Ice Golem Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Earthquake Miner Ice Wizard Battle Ram Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Earthquake Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Ice Golem Battle Ram
Minion Horde
Miner Ice Golem Battle Ram
Ice Golem
Battle Ram Minions Minion Horde Witch Miner
Earthquake
Battle Ram
Battle Ram
Ice Golem Minions Minion Horde Earthquake Witch
Witch
Ice Golem Battle Ram Miner
Miner
Minions Minion Horde Ice Golem Witch
Ice Wizard

Defense Synergies 1 8

Minions
Ice Golem Ice Wizard
Minion Horde
Ice Golem Ice Wizard
Ice Golem
Minions Minion Horde Earthquake Witch Ice Wizard
Earthquake
Ice Golem Ice Wizard
Battle Ram
Witch
Ice Golem Ice Wizard
Miner
Ice Wizard
Minions Minion Horde Ice Golem Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Minion Horde Ice Golem
Minion Horde Minions Witch Ice Wizard
Minion Horde Witch Minions Ice Wizard
Minion Horde Witch Minions Ice Wizard
Earthquake
Minions Earthquake Ice Wizard
Minions Minion Horde Witch Ice Wizard
Earthquake Ice Golem
Minion Horde Witch Minions Ice Wizard
Minion Horde Ice Golem Miner Ice Wizard
Minions Minion Horde Witch Ice Wizard Ice Golem Earthquake
Minions Minion Horde Witch Ice Wizard
Minion Horde Minions Earthquake Witch Ice Wizard
Minions Minion Horde Earthquake Witch
Minion Horde
Minion Horde
Minion Horde Minions Witch
Minions Minion Horde Witch Ice Wizard
Earthquake Witch Minions Ice Golem Ice Wizard
Minions Minion Horde Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch
Ice Golem Miner
Minions Minion Horde Ice Golem Witch
Minion Horde Ice Golem
Minion Horde Witch
Minions Minion Horde Ice Golem Witch Ice Wizard
Minions Minion Horde Ice Golem Witch Ice Wizard
Minion Horde
Minion Horde Minions Ice Golem Witch
Witch Minion Horde
Minions Minion Horde Witch
Minion Horde Ice Golem Witch
Minion Horde Witch
Witch Minions Minion Horde Ice Golem
Minions Minion Horde Ice Golem Earthquake Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Ice Golem
Miner Ice Wizard
Earthquake Minion Horde Miner
Earthquake Ice Golem
Minion Horde Earthquake
Minions Minion Horde Ice Golem Witch Ice Wizard
Minion Horde Earthquake Witch
Earthquake Ice Golem Ice Wizard
Miner
Minions Minion Horde
Miner Minion Horde Earthquake
Earthquake Ice Golem Miner
Earthquake Minions Minion Horde
Earthquake Ice Golem
Earthquake Minion Horde Witch
Earthquake Minion Horde
Earthquake
Minions Minion Horde
Earthquake
Earthquake Witch Miner
Minions Minion Horde Earthquake
Earthquake Minion Horde
Ice Golem Earthquake Witch Ice Wizard
Minion Horde Witch
Miner Earthquake Witch Ice Wizard
Witch Miner
Miner
Minion Horde Ice Golem Witch Ice Wizard
Minions Minion Horde Witch
Minion Horde
Minion Horde Earthquake Miner
Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Minions Witch
Witch Ice Wizard
Miner Minion Horde
Ice Golem Earthquake
Minion Horde
Minions Minion Horde Witch
Witch
Witch Miner

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