My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Giant Skeleton Miner
Giant Snowball
Minions Goblin Gang Minion Horde Baby Dragon Miner
Zap
Minions Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Baby Dragon Giant Skeleton Miner
Fireball
Minions Goblin Gang Minion Horde Baby Dragon
Poison
Minions Goblin Gang Minion Horde
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Tornado Miner Baby Dragon Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Minions Minion Horde Baby Dragon Giant Skeleton
Minions
Miner Zap Baby Dragon Giant Skeleton
Goblin Gang
Miner Baby Dragon Giant Skeleton
Minion Horde
Miner Zap Giant Skeleton
Tornado
Zap Baby Dragon Giant Skeleton
Baby Dragon
Tornado Zap Minions Goblin Gang Giant Skeleton Miner
Giant Skeleton
Zap Minions Goblin Gang Minion Horde Tornado Baby Dragon Miner
Miner
Zap Minions Goblin Gang Minion Horde Baby Dragon Giant Skeleton

Defense Synergies 0 15

Zap
Minions Goblin Gang Minion Horde Tornado Baby Dragon Giant Skeleton Miner
Minions
Zap Baby Dragon Giant Skeleton
Goblin Gang
Zap Giant Skeleton Miner
Minion Horde
Zap Tornado
Tornado
Zap Minion Horde Baby Dragon Giant Skeleton
Baby Dragon
Zap Minions Tornado Giant Skeleton
Giant Skeleton
Zap Minions Goblin Gang Tornado Baby Dragon
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Baby Dragon
Minion Horde Zap Minions Goblin Gang
Goblin Gang Minion Horde Tornado Minions Giant Skeleton
Minion Horde Minions Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Zap Minions Baby Dragon
Minions Minion Horde Tornado Zap Goblin Gang Baby Dragon
Zap Baby Dragon Giant Skeleton
Minion Horde Minions Goblin Gang Tornado
Goblin Gang Tornado Minion Horde Giant Skeleton Miner
Minions Goblin Gang Minion Horde Zap Tornado Baby Dragon Giant Skeleton
Minions Minion Horde Zap Goblin Gang Tornado Baby Dragon
Minion Horde Zap Minions Goblin Gang Giant Skeleton
Zap Minions Goblin Gang Minion Horde Tornado Baby Dragon
Goblin Gang Minion Horde
Minion Horde Tornado Zap Goblin Gang
Minion Horde Minions Goblin Gang Tornado
Zap Minions Goblin Gang Minion Horde Tornado Baby Dragon
Zap Tornado Baby Dragon Minions Giant Skeleton
Tornado
Goblin Gang Minions Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang Baby Dragon Miner
Goblin Gang Giant Skeleton Zap Minions Minion Horde
Goblin Gang Giant Skeleton Zap Minion Horde Tornado
Giant Skeleton Goblin Gang Minion Horde
Zap Minions Goblin Gang Minion Horde Tornado Baby Dragon
Goblin Gang Minions Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Minions Tornado Baby Dragon
Goblin Gang Minion Horde
Minions Minion Horde Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde
Minion Horde Baby Dragon
Goblin Gang Zap Minions Minion Horde Tornado Baby Dragon Giant Skeleton
Minions Zap Minion Horde Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon Miner
Minion Horde Baby Dragon Giant Skeleton Miner
Giant Skeleton
Zap Minion Horde Baby Dragon
Zap Minions Minion Horde Tornado Baby Dragon
Minion Horde Tornado Baby Dragon
Zap Tornado Baby Dragon
Miner Zap Tornado
Minions Goblin Gang Minion Horde Tornado
Miner Zap Minion Horde Tornado
Zap Tornado Baby Dragon
Baby Dragon Miner
Minions Minion Horde Baby Dragon
Zap Baby Dragon
Zap Minion Horde Baby Dragon
Minion Horde Baby Dragon
Tornado
Minions Minion Horde
Zap Baby Dragon
Zap Tornado Baby Dragon Miner
Minions Minion Horde Baby Dragon Giant Skeleton
Tornado
Tornado
Zap Minion Horde Baby Dragon
Zap Tornado Baby Dragon
Minion Horde
Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Miner
Miner Zap Tornado Baby Dragon
Zap Minion Horde Tornado Baby Dragon
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde Minions Goblin Gang
Zap Tornado Baby Dragon
Miner Goblin Gang Minion Horde Baby Dragon
Zap Baby Dragon
Zap Tornado Giant Skeleton
Minion Horde
Zap Minions Goblin Gang Minion Horde Tornado Baby Dragon Giant Skeleton
Zap Tornado
Zap Tornado Baby Dragon Giant Skeleton Miner

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