My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Bats Minions Barbarians Minion Horde Hog Rider Furnace
Zap
Bats Minions Minion Horde Furnace
Barbarian Barrel
Barbarians Furnace Giant Skeleton
The Log
Barbarians Hog Rider Furnace Giant Skeleton
Earthquake
Barbarians Hog Rider Furnace
Arrows
Bats Minions Minion Horde Furnace
Royal Delivery
Bats Minions Barbarians Minion Horde Hog Rider Giant Skeleton
Fireball
Minions Barbarians Minion Horde Hog Rider Furnace
Poison
Bats Minions Barbarians Minion Horde Furnace
Lightning
Furnace
Rocket
Barbarians Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Hog Rider Furnace Freeze Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Minions Hog Rider Furnace

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Minions
Minions
Hog Rider Bats Giant Skeleton
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze Giant Skeleton
Hog Rider
Bats Minions Freeze Barbarians Minion Horde Furnace Giant Skeleton
Furnace
Hog Rider Giant Skeleton
Freeze
Hog Rider Minion Horde
Giant Skeleton
Bats Minions Minion Horde Hog Rider Furnace

Defense Synergies 0 8

Bats
Minions Freeze Giant Skeleton
Minions
Bats Freeze Giant Skeleton
Barbarians
Minion Horde Furnace
Minion Horde
Barbarians Freeze
Hog Rider
Furnace
Barbarians
Freeze
Bats Minions Minion Horde
Giant Skeleton
Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Barbarians Minion Horde Bats Minions Furnace
Barbarians Minion Horde Furnace Bats Minions Freeze Giant Skeleton
Barbarians Minion Horde Bats Minions Furnace
Barbarians Giant Skeleton
Freeze Bats Minions Furnace
Bats Minions Minion Horde Furnace Freeze
Barbarians Giant Skeleton
Barbarians Minion Horde Minions Furnace
Barbarians Minion Horde Giant Skeleton
Bats Minions Barbarians Minion Horde Furnace Freeze Giant Skeleton
Minions Minion Horde Bats Furnace
Barbarians Minion Horde Furnace Bats Minions Freeze Giant Skeleton
Bats Minions Barbarians Minion Horde Furnace Freeze
Barbarians Minion Horde Furnace
Barbarians Minion Horde Furnace Freeze
Barbarians Minion Horde Bats Minions Furnace
Bats Minions Barbarians Minion Horde Furnace
Furnace Freeze Bats Minions Barbarians Giant Skeleton
Barbarians
Bats Minions Barbarians Minion Horde Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Giant Skeleton
Barbarians Giant Skeleton Bats Minions Minion Horde Furnace
Giant Skeleton Bats Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde
Furnace Bats Minions Minion Horde Freeze
Bats Minions Barbarians Minion Horde Furnace Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Freeze Giant Skeleton Bats Minions Barbarians
Barbarians Minion Horde
Bats Minions Barbarians Minion Horde Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Minion Horde
Barbarians Minion Horde Furnace
Barbarians Bats Minions Minion Horde Furnace Freeze Giant Skeleton
Bats Minions Barbarians Minion Horde Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Minion Horde Giant Skeleton
Barbarians Freeze Giant Skeleton
Minion Horde Furnace
Bats Minions Minion Horde Furnace Freeze
Minion Horde Furnace
Freeze
Bats Minions Minion Horde
Minion Horde
Minions Minion Horde Freeze
Furnace
Minion Horde Furnace
Minion Horde Furnace
Freeze
Bats Minions Minion Horde
Minions Minion Horde Giant Skeleton
Barbarians Minion Horde
Freeze Furnace
Minion Horde
Bats Minion Horde Furnace
Bats Minions Minion Horde Freeze
Minion Horde
Minion Horde
Minion Horde Freeze
Minion Horde Giant Skeleton
Minion Horde Bats Minions Barbarians Freeze
Freeze
Minion Horde
Giant Skeleton
Minion Horde
Bats Minions Minion Horde Freeze Giant Skeleton
Bats
Freeze Giant Skeleton

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