My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Minion Horde Hog Rider Miner
Zap
Minion Horde
Barbarian Barrel
Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Bowler P.E.K.K.A Miner Electro Wizard
Fireball
Minion Horde Hog Rider Bowler Electro Wizard
Poison
Minion Horde Electro Wizard
Lightning
Bowler Electro Wizard
Rocket
Minion Horde Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Hog Rider Electro Wizard Minion Horde Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Miner Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Bowler Miner
Minion Horde
Miner Hog Rider
Hog Rider
Arrows The Log Minion Horde Bowler Electro Wizard
Bowler
Arrows Hog Rider The Log Miner Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log
The Log
Hog Rider Bowler P.E.K.K.A Miner
Miner
Minion Horde Arrows Bowler The Log Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bowler Miner

Defense Synergies 2 7

Arrows
Bowler P.E.K.K.A
Minion Horde
The Log
Hog Rider
Bowler
The Log Arrows Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Bowler P.E.K.K.A Minion Horde Miner Electro Wizard
Miner
The Log
Electro Wizard
Bowler P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde The Log Electro Wizard
Minion Horde P.E.K.K.A The Log Electro Wizard
Minion Horde Bowler P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Bowler Electro Wizard
Arrows Bowler P.E.K.K.A The Log
Arrows Bowler The Log Electro Wizard
Minion Horde Electro Wizard Arrows
Bowler Arrows P.E.K.K.A The Log Electro Wizard
Minion Horde P.E.K.K.A
Minion Horde Bowler Miner Electro Wizard
Minion Horde Electro Wizard Arrows Bowler The Log
Arrows Minion Horde Electro Wizard
Minion Horde Bowler P.E.K.K.A The Log Electro Wizard
Bowler Arrows Minion Horde P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Bowler P.E.K.K.A The Log Electro Wizard
Minion Horde Arrows Bowler P.E.K.K.A Electro Wizard
Arrows Minion Horde Bowler The Log Electro Wizard
Arrows The Log Bowler Electro Wizard
P.E.K.K.A Electro Wizard
Bowler Arrows Minion Horde P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A Electro Wizard
Electro Wizard Arrows Bowler The Log Miner
P.E.K.K.A Minion Horde Bowler The Log Electro Wizard
Bowler P.E.K.K.A Minion Horde The Log Electro Wizard
P.E.K.K.A Minion Horde Bowler
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Bowler Electro Wizard
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Bowler
P.E.K.K.A Arrows Bowler The Log Electro Wizard
Bowler P.E.K.K.A Minion Horde
Minion Horde Bowler
Electro Wizard Minion Horde Bowler P.E.K.K.A The Log
Arrows Bowler Minion Horde P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows Bowler The Log Miner Electro Wizard
Arrows Minion Horde The Log Miner
Arrows The Log
Arrows Minion Horde Bowler The Log
Arrows Minion Horde
Arrows Minion Horde Bowler The Log
Arrows The Log Bowler
Arrows The Log Miner
Minion Horde Bowler Electro Wizard
Miner Arrows Minion Horde Bowler The Log Electro Wizard
Arrows
Bowler The Log Miner
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Bowler The Log
Arrows Minion Horde Bowler The Log
Arrows
Minion Horde
Arrows Bowler The Log Electro Wizard
Arrows Bowler The Log Miner
Minion Horde Bowler The Log
Arrows
Bowler The Log
Arrows Minion Horde The Log
Arrows The Log Bowler
Minion Horde
Arrows The Log Miner Bowler Electro Wizard
Arrows Bowler The Log Miner
Miner Arrows The Log
Arrows Minion Horde Electro Wizard
Electro Wizard Minion Horde
Minion Horde Bowler
Arrows Minion Horde The Log Miner
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows Bowler The Log
Minion Horde Electro Wizard
Arrows Electro Wizard
Arrows The Log
Miner Minion Horde Bowler Electro Wizard
Arrows The Log Bowler
Arrows
Minion Horde P.E.K.K.A
Minion Horde Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Miner Electro Wizard

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