My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider Prince Miner
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider Miner
Zap
Bats Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Valkyrie Hog Rider Prince Miner Ice Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Ice Wizard
Poison
Bats Goblin Gang Minion Horde Ice Wizard
Lightning
Valkyrie Prince Ice Wizard
Rocket
Minion Horde Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Ice Wizard Valkyrie Hog Rider Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Miner Ice Wizard

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Miner Prince
Goblin Gang
Hog Rider Miner Valkyrie Prince
Minion Horde
Miner Hog Rider Prince
Valkyrie
Bats Hog Rider Prince Goblin Gang
Hog Rider
Bats Goblin Gang Valkyrie Minion Horde Prince
Prince
Valkyrie Bats Goblin Gang Minion Horde Hog Rider Miner Ice Wizard
Miner
Bats Goblin Gang Minion Horde Prince
Ice Wizard
Prince

Defense Synergies 0 11

Bats
Valkyrie Prince Ice Wizard
Goblin Gang
Valkyrie Prince Miner Ice Wizard
Minion Horde
Ice Wizard
Valkyrie
Bats Goblin Gang Prince Ice Wizard
Hog Rider
Prince
Bats Goblin Gang Valkyrie Ice Wizard
Miner
Goblin Gang
Ice Wizard
Bats Goblin Gang Minion Horde Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Bats Goblin Gang Valkyrie Prince Ice Wizard
Goblin Gang Minion Horde Prince Bats Valkyrie Ice Wizard
Minion Horde Prince Bats Goblin Gang Valkyrie Ice Wizard
Valkyrie Prince
Goblin Gang Bats Valkyrie Ice Wizard
Bats Minion Horde Goblin Gang Ice Wizard
Valkyrie
Minion Horde Goblin Gang Prince Ice Wizard
Goblin Gang Minion Horde Valkyrie Prince Miner Ice Wizard
Bats Goblin Gang Minion Horde Valkyrie Ice Wizard
Minion Horde Bats Goblin Gang Ice Wizard
Minion Horde Prince Bats Goblin Gang Valkyrie Ice Wizard
Valkyrie Bats Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Goblin Gang Prince
Minion Horde Bats Goblin Gang Valkyrie Prince
Bats Goblin Gang Minion Horde Valkyrie Prince Ice Wizard
Valkyrie Bats Ice Wizard
Prince
Goblin Gang Valkyrie Bats Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Prince Miner
Goblin Gang Bats Minion Horde Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Minion Horde
Goblin Gang Minion Horde Valkyrie Prince
Bats Goblin Gang Minion Horde Ice Wizard
Goblin Gang Prince Bats Minion Horde Valkyrie Ice Wizard
Minion Horde Valkyrie Prince
Minion Horde Bats Valkyrie Prince
Goblin Gang Minion Horde
Bats Minion Horde Valkyrie Prince
Valkyrie Prince
Prince Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Goblin Gang Bats Minion Horde Valkyrie Prince
Bats Valkyrie Minion Horde Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Miner Ice Wizard
Minion Horde Miner
Valkyrie Prince
Minion Horde Valkyrie
Bats Minion Horde Ice Wizard
Minion Horde
Ice Wizard
Miner
Bats Goblin Gang Minion Horde Prince
Miner Minion Horde Valkyrie Prince
Miner
Minion Horde
Prince
Minion Horde
Minion Horde
Bats Minion Horde
Prince
Valkyrie Miner
Minion Horde Prince
Prince
Minion Horde
Valkyrie Ice Wizard
Minion Horde
Miner Ice Wizard
Prince Miner
Miner
Bats Minion Horde Ice Wizard
Bats Minion Horde
Minion Horde
Minion Horde Miner
Minion Horde
Minion Horde Prince
Minion Horde Bats Goblin Gang Prince
Ice Wizard
Miner Goblin Gang Minion Horde Valkyrie Prince
Minion Horde Prince
Bats Goblin Gang Minion Horde
Bats
Prince Miner

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