My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rascals Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Rascals Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Miner
Giant Snowball
Bats Minion Horde Miner
Zap
Bats Minion Horde
Barbarian Barrel
Ice Spirit Rascals
The Log
Ice Spirit Rascals
Earthquake
Arrows
Ice Spirit Bats Minion Horde Rascals
Royal Delivery
Ice Spirit Bats Minion Horde Rascals P.E.K.K.A Miner
Fireball
Minion Horde Rascals
Poison
Bats Minion Horde Rascals
Lightning
Rocket
Minion Horde Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Miner Minion Horde Rascals Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Minion Horde Rascals Giant Miner
Bats
Giant Miner Ice Spirit Rascals P.E.K.K.A
Minion Horde
Miner Ice Spirit Rascals Giant
Rascals
Ice Spirit Bats Minion Horde Miner
Giant
Bats Miner Ice Spirit Minion Horde The Log
P.E.K.K.A
Ice Spirit Bats The Log
The Log
Giant P.E.K.K.A Miner
Miner
Bats Minion Horde Giant Ice Spirit Rascals The Log

Defense Synergies 1 12

Ice Spirit
Bats Minion Horde Rascals P.E.K.K.A The Log Miner
Bats
Ice Spirit Rascals P.E.K.K.A The Log
Minion Horde
Ice Spirit The Log
Rascals
Ice Spirit Bats The Log
Giant
P.E.K.K.A
The Log Ice Spirit Bats
The Log
P.E.K.K.A Ice Spirit Bats Minion Horde Rascals Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde P.E.K.K.A Ice Spirit Bats Rascals The Log
Minion Horde P.E.K.K.A Bats Rascals
Minion Horde P.E.K.K.A Bats Rascals
P.E.K.K.A The Log
The Log Bats Rascals
Bats Minion Horde Ice Spirit Rascals
Rascals P.E.K.K.A The Log
Minion Horde P.E.K.K.A Rascals
Ice Spirit Minion Horde Rascals Miner
Bats Minion Horde Rascals The Log
Minion Horde Bats Rascals
Minion Horde P.E.K.K.A Ice Spirit Bats Rascals The Log
Ice Spirit Bats Minion Horde Rascals P.E.K.K.A The Log
P.E.K.K.A Minion Horde Rascals
Minion Horde Ice Spirit Rascals P.E.K.K.A The Log
Minion Horde Bats Rascals P.E.K.K.A
Ice Spirit Bats Minion Horde Rascals The Log
The Log Ice Spirit Bats Rascals
P.E.K.K.A
Rascals Bats Minion Horde P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals P.E.K.K.A
The Log Miner
P.E.K.K.A Ice Spirit Bats Minion Horde Rascals The Log
P.E.K.K.A Bats Minion Horde Rascals The Log
P.E.K.K.A Minion Horde Rascals
Ice Spirit Bats Minion Horde Rascals
Rascals P.E.K.K.A Bats Minion Horde
P.E.K.K.A Minion Horde Rascals
Minion Horde P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde Rascals
P.E.K.K.A The Log
Rascals P.E.K.K.A Minion Horde
Minion Horde Rascals
Rascals Ice Spirit Bats Minion Horde P.E.K.K.A The Log
Bats Minion Horde Rascals P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals The Log
The Log Miner
Minion Horde The Log Miner
Rascals The Log
Minion Horde The Log
Ice Spirit Bats Minion Horde
Minion Horde The Log
The Log Ice Spirit
The Log Miner
Bats Minion Horde
Miner Minion Horde The Log
The Log Miner
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log
Bats Minion Horde
The Log
The Log Miner
Minion Horde The Log
The Log
Minion Horde The Log
The Log Ice Spirit
Minion Horde
The Log Miner
The Log Miner
Miner The Log
Bats Minion Horde
Ice Spirit Bats Minion Horde
Minion Horde
Minion Horde The Log Miner
Ice Spirit Minion Horde
P.E.K.K.A Minion Horde
The Log
Minion Horde Ice Spirit Bats
The Log
Miner Minion Horde Rascals
The Log
Minion Horde P.E.K.K.A
Ice Spirit Bats Minion Horde Rascals The Log
Bats
The Log Miner

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