My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Miner
Giant Snowball
Minion Horde Skeleton Army Clone Balloon Miner Lumberjack
Zap
Minion Horde Skeleton Army Clone Balloon
Barbarian Barrel
Wizard Skeleton Army Clone Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Clone Balloon Miner Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Clone Balloon Lumberjack
Poison
Minion Horde Wizard Skeleton Army Clone Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Miner Mini P.E.K.K.A Lumberjack Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Miner Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Clone Lumberjack
Mini P.E.K.K.A
Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Miner Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Balloon Minion Horde Lumberjack
Balloon
Clone Miner Lumberjack Wizard
Miner
Minion Horde Balloon Wizard Lumberjack
Lumberjack
Balloon Minion Horde Mini P.E.K.K.A Wizard Clone Miner

Defense Synergies 0 5

Minion Horde
Mini P.E.K.K.A
Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army
Mini P.E.K.K.A Wizard Lumberjack
Clone
Balloon
Miner
Lumberjack
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Lumberjack
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Minion Horde Mini P.E.K.K.A Miner Lumberjack
Minion Horde Skeleton Army Wizard Lumberjack
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack Wizard
Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Mini P.E.K.K.A Lumberjack
Minion Horde Wizard Mini P.E.K.K.A Skeleton Army Lumberjack
Minion Horde Wizard Skeleton Army Lumberjack
Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Wizard Miner Lumberjack
Skeleton Army Lumberjack Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Lumberjack
Wizard Minion Horde
Mini P.E.K.K.A Skeleton Army Minion Horde Lumberjack
Mini P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Minion Horde Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Lumberjack
Skeleton Army
Mini P.E.K.K.A Skeleton Army Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Miner
Minion Horde Miner
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Miner Wizard
Minion Horde Mini P.E.K.K.A Lumberjack
Miner Minion Horde Wizard
Wizard
Miner
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Miner
Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Miner Wizard
Wizard Miner
Miner
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Miner
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard
Miner Minion Horde Mini P.E.K.K.A Wizard Lumberjack
Wizard
Minion Horde
Minion Horde
Miner

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