My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Clone
Zap
Minion Horde Skeleton Army Clone
Barbarian Barrel
Wizard Skeleton Army Clone Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Skeleton Army Clone Giant Skeleton Electro Wizard
Fireball
Minion Horde Wizard Skeleton Army Clone Electro Wizard
Poison
Minion Horde Wizard Skeleton Army Clone Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Clone Mini P.E.K.K.A Electro Wizard Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Clone Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Giant Skeleton
Mini P.E.K.K.A
Wizard Rage Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Rage Giant Skeleton
Rage
Minion Horde Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton
Clone Minion Horde Mini P.E.K.K.A Wizard Rage Electro Wizard
Electro Wizard
Mini P.E.K.K.A Rage Clone Giant Skeleton

Defense Synergies 1 8

Minion Horde
Mini P.E.K.K.A
Electro Wizard Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Rage
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Clone
Giant Skeleton
Wizard Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army Electro Wizard
Minion Horde Electro Wizard Wizard
Giant Skeleton Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Electro Wizard Wizard Giant Skeleton
Minion Horde Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Skeleton Army Wizard Giant Skeleton Electro Wizard
Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Mini P.E.K.K.A Skeleton Army Electro Wizard
Minion Horde Wizard Skeleton Army Electro Wizard
Wizard Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Mini P.E.K.K.A Skeleton Army
Wizard Minion Horde Electro Wizard
Mini P.E.K.K.A Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Electro Wizard Mini P.E.K.K.A Skeleton Army
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Electro Wizard Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Electro Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Wizard Skeleton Army
Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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