My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army Baby Dragon
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Mini P.E.K.K.A Hog Rider Baby Dragon Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Mini P.E.K.K.A Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard Tornado Baby Dragon Mega Knight
Hog Rider
Minion Horde Mini P.E.K.K.A Wizard Tornado Baby Dragon Mega Knight
Wizard
Tornado Mini P.E.K.K.A Hog Rider Mega Knight
Skeleton Army
Tornado
Wizard Baby Dragon Mini P.E.K.K.A Hog Rider Mega Knight
Baby Dragon
Tornado Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Minion Horde Mini P.E.K.K.A Hog Rider Wizard Tornado Baby Dragon

Defense Synergies 1 10

Minion Horde
Tornado
Mini P.E.K.K.A
Wizard Skeleton Army Tornado Baby Dragon
Hog Rider
Wizard
Tornado Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard
Tornado
Wizard Minion Horde Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Mini P.E.K.K.A Tornado Mega Knight
Mega Knight
Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Tornado Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Tornado Mega Knight
Skeleton Army Tornado Baby Dragon Mega Knight
Minion Horde Tornado Wizard Baby Dragon
Baby Dragon Mega Knight
Minion Horde Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Skeleton Army Wizard Tornado Baby Dragon Mega Knight
Minion Horde Wizard Tornado Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Tornado Mini P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Tornado
Mega Knight Minion Horde Wizard Skeleton Army Tornado Baby Dragon
Wizard Tornado Baby Dragon Mega Knight
Mini P.E.K.K.A Tornado
Wizard Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Skeleton Army Mega Knight Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Minion Horde Tornado
Minion Horde Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Minion Horde Tornado Baby Dragon
Mini P.E.K.K.A Skeleton Army Minion Horde
Mini P.E.K.K.A Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Mini P.E.K.K.A Skeleton Army Tornado Baby Dragon
Minion Horde Skeleton Army
Mega Knight Minion Horde Mini P.E.K.K.A
Skeleton Army Mega Knight Tornado
Mini P.E.K.K.A Skeleton Army Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minion Horde Mini P.E.K.K.A Tornado Baby Dragon
Mega Knight Minion Horde Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Tornado Baby Dragon
Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Mega Knight
Wizard Minion Horde Tornado Baby Dragon
Minion Horde Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Minion Horde Mini P.E.K.K.A Tornado
Minion Horde Wizard Tornado
Wizard Tornado Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Mega Knight
Tornado
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Wizard Tornado Baby Dragon Mega Knight
Minion Horde Baby Dragon Mega Knight
Wizard Tornado
Tornado
Minion Horde Baby Dragon
Tornado Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Minion Horde Wizard Tornado Baby Dragon
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Skeleton Army
Wizard Tornado Baby Dragon
Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Tornado
Minion Horde Mega Knight
Minion Horde Tornado Baby Dragon
Tornado
Tornado Baby Dragon Mega Knight

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