My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon
Zap
Minion Horde X-Bow Inferno Dragon
Barbarian Barrel
Wizard X-Bow
The Log
Mini P.E.K.K.A X-Bow
Earthquake
X-Bow
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Minion Horde Wizard X-Bow Inferno Dragon
Poison
Minion Horde Wizard X-Bow
Lightning
Mini P.E.K.K.A Wizard X-Bow Inferno Dragon
Rocket
Minion Horde Wizard X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Inferno Dragon Minion Horde Giant Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Mini P.E.K.K.A Inferno Dragon Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Mini P.E.K.K.A
Giant Wizard Rage X-Bow
Giant
Mini P.E.K.K.A Rage Minion Horde Wizard Rocket
Wizard
Mini P.E.K.K.A Giant Rage
Rocket
Giant X-Bow
Rage
Minion Horde Giant Mini P.E.K.K.A Wizard
X-Bow
Mini P.E.K.K.A Rocket
Inferno Dragon

Defense Synergies 0 1

Minion Horde
Mini P.E.K.K.A
Wizard
Giant
Wizard
Mini P.E.K.K.A
Rocket
Rage
X-Bow
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard X-Bow
Minion Horde Mini P.E.K.K.A Inferno Dragon X-Bow
Minion Horde Mini P.E.K.K.A Rocket Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Rocket X-Bow
X-Bow
Minion Horde Rocket Inferno Dragon Wizard X-Bow
Rocket X-Bow
Minion Horde Mini P.E.K.K.A Inferno Dragon X-Bow
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard X-Bow
Minion Horde Inferno Dragon Wizard
Minion Horde Mini P.E.K.K.A Wizard Rocket X-Bow
Wizard Rocket Minion Horde Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Inferno Dragon Minion Horde X-Bow
Minion Horde Rocket Mini P.E.K.K.A X-Bow Inferno Dragon
Minion Horde Wizard Mini P.E.K.K.A X-Bow
Minion Horde Wizard X-Bow
Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Wizard Rocket X-Bow Inferno Dragon
Minion Horde Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Minion Horde X-Bow
Minion Horde Mini P.E.K.K.A Inferno Dragon
Wizard Rocket Minion Horde
Mini P.E.K.K.A Rocket Minion Horde
Mini P.E.K.K.A Minion Horde Inferno Dragon
Minion Horde Rocket Mini P.E.K.K.A X-Bow Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A Rocket Minion Horde Wizard
Wizard Minion Horde
Minion Horde Mini P.E.K.K.A Rocket X-Bow Inferno Dragon
Minion Horde Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket X-Bow
X-Bow
Rocket Minion Horde X-Bow
Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket
Minion Horde Wizard
X-Bow Wizard
Wizard X-Bow
Rocket Minion Horde Mini P.E.K.K.A X-Bow
Rocket Minion Horde Wizard X-Bow
Wizard Rocket
Rocket
Minion Horde Rocket X-Bow
X-Bow
Rocket X-Bow Minion Horde Wizard
Minion Horde Wizard Rocket X-Bow
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard X-Bow
Rocket Wizard X-Bow
Rocket Minion Horde X-Bow
Rocket Wizard
Rocket X-Bow
Rocket Minion Horde X-Bow
Wizard
Minion Horde Inferno Dragon
X-Bow Wizard
Wizard X-Bow
Rocket X-Bow
Minion Horde Wizard X-Bow
Rocket Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Rocket X-Bow
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket X-Bow
Rocket Wizard
Minion Horde Mini P.E.K.K.A Wizard Rocket
Wizard
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket X-Bow

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