My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Witch
Zap
Minion Horde Witch
Barbarian Barrel
Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Witch Electro Wizard
Fireball
Minion Horde Wizard Witch Electro Wizard
Poison
Minion Horde Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Electro Wizard Minion Horde Giant Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Mini P.E.K.K.A Electro Wizard Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Mini P.E.K.K.A
Giant Wizard Rage Electro Wizard
Giant
Mini P.E.K.K.A Rage Minion Horde Wizard Rocket Witch Electro Wizard
Wizard
Mini P.E.K.K.A Giant Rage
Rocket
Giant
Rage
Minion Horde Giant Witch Mini P.E.K.K.A Wizard Electro Wizard
Witch
Rage Giant
Electro Wizard
Mini P.E.K.K.A Giant Rage

Defense Synergies 1 4

Minion Horde
Mini P.E.K.K.A
Electro Wizard Wizard Witch
Giant
Wizard
Mini P.E.K.K.A Electro Wizard
Rocket
Rage
Witch
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Rocket Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Rocket
Electro Wizard
Minion Horde Rocket Electro Wizard Wizard Witch
Rocket Electro Wizard
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Electro Wizard
Minion Horde Witch Electro Wizard Wizard
Minion Horde Wizard Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Wizard Rocket Witch Electro Wizard
Wizard Rocket Minion Horde Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Rocket Mini P.E.K.K.A Electro Wizard
Minion Horde Wizard Mini P.E.K.K.A Witch Electro Wizard
Minion Horde Wizard Witch Electro Wizard
Wizard Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Minion Horde Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Rocket
Minion Horde Mini P.E.K.K.A Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Minion Horde Electro Wizard
Minion Horde Mini P.E.K.K.A Witch
Wizard Rocket Minion Horde Witch Electro Wizard
Mini P.E.K.K.A Rocket Minion Horde Witch Electro Wizard
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Electro Wizard Mini P.E.K.K.A Witch
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Rocket Electro Wizard
Mini P.E.K.K.A Rocket Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Electro Wizard Minion Horde Mini P.E.K.K.A Rocket
Minion Horde Mini P.E.K.K.A Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Electro Wizard
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard
Wizard
Rocket Minion Horde Mini P.E.K.K.A Electro Wizard
Rocket Minion Horde Wizard Electro Wizard
Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Electro Wizard
Rocket Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch Electro Wizard
Wizard Witch
Rocket
Minion Horde Wizard Witch Electro Wizard
Rocket Electro Wizard Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Rocket
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket Wizard
Minion Horde Electro Wizard Rocket Witch
Rocket Wizard Witch Electro Wizard
Minion Horde Mini P.E.K.K.A Wizard Rocket Electro Wizard
Wizard
Rocket
Minion Horde
Minion Horde Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

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