My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Giant Wizard Elixir Collector Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Giant Sparky
Giant Snowball
Minion Horde Mega Minion Battle Ram
Zap
Minion Horde Battle Ram Sparky
Barbarian Barrel
Battle Ram Wizard Sparky
The Log
Battle Ram Sparky
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Mega Minion Battle Ram Wizard Sparky
Fireball
Minion Horde Mega Minion Battle Ram Wizard Elixir Collector Sparky
Poison
Minion Horde Mega Minion Wizard Elixir Collector Sparky
Lightning
Mega Minion Battle Ram Wizard Elixir Collector Sparky
Rocket
Minion Horde Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Elixir Collector Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Battle Ram Minion Horde Giant Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mega Minion Battle Ram Minion Horde

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Battle Ram Giant Sparky
Mega Minion
Giant Sparky
Battle Ram
Minion Horde
Giant
Mega Minion Rage Sparky Minion Horde Wizard
Wizard
Giant Rage Sparky
Elixir Collector
Rage
Minion Horde Giant Sparky Wizard
Sparky
Giant Rage Minion Horde Mega Minion Wizard

Defense Synergies 0 3

Minion Horde
Sparky
Mega Minion
Wizard Sparky
Battle Ram
Giant
Wizard
Mega Minion
Elixir Collector
Rage
Sparky
Minion Horde Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Wizard Sparky
Minion Horde Sparky Mega Minion
Minion Horde Sparky Mega Minion
Minion Horde Sparky Mega Minion
Sparky
Mega Minion
Minion Horde Mega Minion Wizard
Sparky
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Mega Minion Wizard
Minion Horde Mega Minion Wizard
Minion Horde Sparky Wizard
Wizard Sparky Minion Horde Mega Minion
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Wizard Sparky
Minion Horde Mega Minion Wizard
Wizard Mega Minion
Sparky
Wizard Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Mega Minion Wizard
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Minion Horde
Sparky Minion Horde Mega Minion
Minion Horde Sparky
Minion Horde Mega Minion Sparky
Minion Horde Mega Minion Sparky
Minion Horde Mega Minion Sparky
Minion Horde Wizard Sparky
Wizard Minion Horde Sparky
Sparky Minion Horde Mega Minion
Minion Horde Mega Minion Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Minion Horde Sparky
Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde Mega Minion
Minion Horde Wizard Sparky
Wizard
Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Mega Minion Wizard Sparky
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Wizard Sparky
Minion Horde Mega Minion
Wizard Sparky
Wizard Sparky
Sparky
Minion Horde Wizard Sparky
Minion Horde Mega Minion Wizard
Minion Horde Mega Minion Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde
Mega Minion Wizard
Minion Horde Mega Minion Wizard Sparky
Wizard
Sparky
Minion Horde Mega Minion Sparky
Minion Horde Sparky
Sparky

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