My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Minion Horde Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Dark Prince
The Log
Hog Rider Goblin Barrel Skeleton Army Dark Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Valkyrie Hog Rider Goblin Barrel Skeleton Army Dark Prince
Fireball
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Poison
Minion Horde Skeleton Army
Lightning
Valkyrie Dark Prince
Rocket
Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Valkyrie Hog Rider Dark Prince Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Valkyrie Dark Prince The Log
Minion Horde
Zap Hog Rider Dark Prince
Valkyrie
Hog Rider Goblin Barrel Zap Dark Prince
Hog Rider
Zap Valkyrie The Log Minion Horde Goblin Barrel Dark Prince
Goblin Barrel
Valkyrie Dark Prince Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Zap Minion Horde Valkyrie Hog Rider
The Log
Hog Rider Zap

Defense Synergies 0 9

Zap
Minion Horde Valkyrie Skeleton Army Dark Prince The Log
Minion Horde
Zap The Log
Valkyrie
Zap The Log
Hog Rider
Goblin Barrel
Skeleton Army
Zap The Log
Dark Prince
Zap The Log
The Log
Zap Minion Horde Valkyrie Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie The Log
Minion Horde Skeleton Army Zap Valkyrie Dark Prince The Log
Minion Horde Skeleton Army Valkyrie Dark Prince
Minion Horde Skeleton Army Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army The Log Zap Valkyrie Dark Prince
Minion Horde Zap
Zap Valkyrie The Log
Minion Horde Skeleton Army
Skeleton Army Minion Horde Valkyrie Dark Prince
Minion Horde Valkyrie Skeleton Army Zap Dark Prince The Log
Minion Horde Zap
Minion Horde Skeleton Army Zap Valkyrie Dark Prince The Log
Valkyrie Skeleton Army Zap Minion Horde Dark Prince The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap The Log
Minion Horde Valkyrie Skeleton Army Dark Prince
Zap Minion Horde Valkyrie Skeleton Army Dark Prince The Log
Zap Valkyrie The Log Dark Prince
Valkyrie Skeleton Army Dark Prince Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Dark Prince
Zap Valkyrie The Log
Skeleton Army Zap Minion Horde Valkyrie Dark Prince The Log
Valkyrie Skeleton Army Dark Prince Zap Minion Horde The Log
Minion Horde Valkyrie Skeleton Army Dark Prince
Zap Minion Horde
Skeleton Army Dark Prince Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Dark Prince
Zap Minion Horde Valkyrie Skeleton Army Dark Prince The Log
Minion Horde Skeleton Army
Minion Horde Valkyrie Dark Prince
Skeleton Army Zap Valkyrie Dark Prince The Log
Skeleton Army Dark Prince Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Skeleton Army Zap Minion Horde Valkyrie Dark Prince The Log
Valkyrie Zap Minion Horde Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
Zap The Log
Minion Horde The Log
Valkyrie Dark Prince The Log
Zap Minion Horde Valkyrie Dark Prince The Log
Zap Minion Horde
Minion Horde The Log
The Log Zap
The Log Zap
Minion Horde
Zap Minion Horde Valkyrie Dark Prince The Log
Zap
The Log
Minion Horde
Zap The Log
Zap Minion Horde The Log
Minion Horde The Log
Minion Horde
Zap Dark Prince The Log
Zap Valkyrie The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Valkyrie Dark Prince
Minion Horde
The Log Zap
Zap The Log
Zap The Log
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Skeleton Army Dark Prince
Zap
The Log
Minion Horde Valkyrie Dark Prince
The Log Zap
Zap
Minion Horde Dark Prince
Zap Minion Horde The Log
Zap
Zap Dark Prince The Log

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