My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Hunter Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Minion Horde Goblin Hut Goblin Barrel Inferno Dragon
Zap
Skeletons Minion Horde Goblin Hut Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Goblin Hut Goblin Barrel Hunter
The Log
Skeletons Goblin Hut Goblin Barrel Hunter
Earthquake
Skeletons Goblin Hut Goblin Barrel
Arrows
Skeletons Minion Horde Goblin Hut Goblin Barrel
Royal Delivery
Skeletons Minion Horde Goblin Hut Goblin Barrel Hunter Inferno Dragon
Fireball
Minion Horde Goblin Hut Goblin Barrel Hunter Inferno Dragon
Poison
Minion Horde Goblin Hut Hunter
Lightning
Goblin Hut Hunter Inferno Dragon
Rocket
Minion Horde Goblin Hut Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Hunter Inferno Dragon Minion Horde Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Hunter

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minion Horde
Golem
Goblin Hut
Goblin Barrel Golem The Log
Goblin Barrel
Goblin Hut Golem
Hunter
Golem
Golem
Minion Horde Goblin Hut Goblin Barrel Hunter The Log
The Log
Goblin Hut Golem
Inferno Dragon

Defense Synergies 0 9

Skeletons
Minion Horde Goblin Hut Hunter The Log Inferno Dragon
Minion Horde
Skeletons The Log
Goblin Hut
Skeletons Hunter
Goblin Barrel
Hunter
Skeletons Goblin Hut The Log
Golem
The Log
Skeletons Minion Horde Hunter Inferno Dragon
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut The Log
Minion Horde Hunter Inferno Dragon Skeletons Goblin Hut The Log
Minion Horde Goblin Hut Hunter Skeletons Inferno Dragon
Minion Horde Goblin Hut Hunter Inferno Dragon Skeletons
The Log
The Log Skeletons Hunter
Minion Horde Hunter Inferno Dragon Goblin Hut
The Log
Minion Horde Hunter Inferno Dragon Skeletons Goblin Hut
Skeletons Minion Horde Hunter
Minion Horde Skeletons Goblin Hut Hunter The Log
Minion Horde Hunter Inferno Dragon Goblin Hut
Minion Horde Goblin Hut Hunter Skeletons The Log
Minion Horde Goblin Hut Hunter The Log
Inferno Dragon Minion Horde Goblin Hut Hunter
Minion Horde Goblin Hut Hunter The Log Inferno Dragon
Minion Horde Skeletons Goblin Hut Hunter
Minion Horde Goblin Hut Hunter The Log
Hunter The Log Goblin Hut Inferno Dragon
Goblin Hut Hunter Inferno Dragon
Minion Horde Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Hut
Hunter The Log Inferno Dragon
Skeletons Minion Horde Goblin Hut Hunter The Log
Hunter Minion Horde The Log
Skeletons Minion Horde Goblin Hut Hunter Inferno Dragon
Skeletons Minion Horde Goblin Hut Hunter
Skeletons Minion Horde Goblin Hut Hunter
Minion Horde Hunter Inferno Dragon
Minion Horde Skeletons Goblin Hut The Log Inferno Dragon
Skeletons Minion Horde Goblin Hut Inferno Dragon
Inferno Dragon Minion Horde Goblin Hut Hunter
The Log
Skeletons Minion Horde Hunter
Minion Horde
Goblin Hut Skeletons Minion Horde Hunter The Log Inferno Dragon
Minion Horde Goblin Hut Hunter The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde Goblin Hut The Log
The Log
Minion Horde The Log
Minion Horde Hunter
Minion Horde The Log
The Log Hunter
The Log
Minion Horde
Minion Horde The Log
Goblin Hut Hunter The Log
Minion Horde
Goblin Hut The Log
Minion Horde Goblin Hut Hunter The Log
Minion Horde Goblin Hut The Log
Minion Horde
Hunter The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Hunter
Minion Horde Inferno Dragon
The Log Hunter
The Log
The Log
Minion Horde Hunter
Minion Horde Goblin Hut
Minion Horde
Minion Horde Hunter The Log
Minion Horde
Minion Horde
The Log
Minion Horde Goblin Hut
Hunter
The Log
Minion Horde Hunter
The Log
Minion Horde
Minion Horde The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: