My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Royal Giant Hog Rider
Giant Snowball
Fire Spirit Archers Barbarians Minion Horde Hog Rider
Zap
Fire Spirit Archers Minion Horde Royal Giant
Barbarian Barrel
Fire Spirit Archers Barbarians
The Log
Fire Spirit Archers Barbarians Royal Giant Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Archers Minion Horde
Royal Delivery
Fire Spirit Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Barbarians Minion Horde Hog Rider
Poison
Archers Barbarians Minion Horde
Lightning
Rocket
Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Hog Rider Barbarians Minion Horde Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Archers Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider
Archers
Royal Giant Hog Rider
Barbarians
Hog Rider
Minion Horde
Royal Giant Hog Rider
Royal Giant
Fire Spirit Archers Minion Horde Hog Rider Rocket The Log
Hog Rider
Fire Spirit The Log Archers Barbarians Minion Horde Royal Giant Rocket
Rocket
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant

Defense Synergies 0 5

Fire Spirit
The Log
Archers
The Log
Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Royal Giant
Hog Rider
Rocket
The Log
The Log
Fire Spirit Archers Minion Horde Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Rocket Fire Spirit Archers
Barbarians Minion Horde
Barbarians Rocket The Log
The Log Fire Spirit Archers
Minion Horde Rocket Fire Spirit Archers
Rocket Barbarians The Log
Barbarians Minion Horde
Fire Spirit Archers Barbarians Minion Horde
Archers Barbarians Minion Horde The Log
Minion Horde Archers
Barbarians Minion Horde Fire Spirit Rocket The Log
Fire Spirit Rocket Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde Rocket The Log
Barbarians Minion Horde
Fire Spirit Archers Barbarians Minion Horde The Log
The Log Fire Spirit Archers Barbarians
Barbarians
Fire Spirit Archers Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Rocket The Log
Barbarians Minion Horde Rocket The Log
Rocket Barbarians Minion Horde The Log
Barbarians Minion Horde
Fire Spirit Rocket Archers Minion Horde
Rocket Archers Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Rocket Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Rocket Barbarians The Log
Barbarians Rocket Minion Horde
Archers Barbarians Minion Horde
Barbarians Archers Minion Horde Rocket The Log
Archers Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket The Log
The Log
Rocket Minion Horde The Log
Barbarians Rocket The Log
Rocket Fire Spirit Minion Horde The Log
Fire Spirit Minion Horde Rocket
Fire Spirit Archers Minion Horde The Log
The Log Fire Spirit
The Log
Rocket Fire Spirit Minion Horde
Rocket Minion Horde The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit The Log
Minion Horde Rocket
The Log
Rocket Minion Horde The Log
Minion Horde Rocket The Log
Rocket
Minion Horde Rocket
Rocket Fire Spirit Archers The Log
Rocket Fire Spirit The Log
Rocket Minion Horde The Log
Rocket
Rocket The Log
Rocket Barbarians Minion Horde The Log
The Log Fire Spirit
Minion Horde
The Log
The Log
Rocket The Log
Fire Spirit Archers Minion Horde
Rocket Minion Horde
Minion Horde
Minion Horde Rocket The Log
Rocket Minion Horde
Minion Horde
Rocket The Log
Minion Horde Fire Spirit Archers Barbarians Rocket
Rocket Fire Spirit Archers
The Log
Minion Horde Rocket
The Log
Rocket
Minion Horde
Minion Horde Rocket The Log
Rocket
Rocket The Log

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