My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde Inferno Tower Prince
Barbarian Barrel
Inferno Tower Wizard Executioner
The Log
Prince
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Baby Dragon Prince Executioner
Fireball
Minion Horde Inferno Tower Wizard Baby Dragon Executioner
Poison
Minion Horde Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Baby Dragon Prince Executioner
Rocket
Minion Horde Inferno Tower Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Baby Dragon Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Minion Horde Inferno Tower Wizard Prince Executioner Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Baby Dragon Minion Horde Inferno Tower Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Prince
Inferno Tower
Wizard
Prince Mega Knight
Rocket
Baby Dragon
Prince Mega Knight
Prince
Mega Knight Minion Horde Wizard Baby Dragon
Executioner
Mega Knight
Mega Knight
Minion Horde Prince Wizard Baby Dragon Executioner

Defense Synergies 0 10

Minion Horde
Inferno Tower
Inferno Tower
Minion Horde Baby Dragon Prince Mega Knight
Wizard
Prince Mega Knight
Rocket
Baby Dragon
Inferno Tower Prince Mega Knight
Prince
Inferno Tower Wizard Baby Dragon Executioner
Executioner
Prince Mega Knight
Mega Knight
Inferno Tower Wizard Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Wizard Baby Dragon Executioner
Minion Horde Inferno Tower Prince Executioner Mega Knight
Minion Horde Inferno Tower Rocket Prince Mega Knight Executioner
Minion Horde Inferno Tower Prince Mega Knight
Rocket Prince Mega Knight
Baby Dragon Executioner Mega Knight
Minion Horde Inferno Tower Rocket Wizard Baby Dragon Executioner
Rocket Inferno Tower Baby Dragon Mega Knight
Minion Horde Inferno Tower Prince
Minion Horde Inferno Tower Prince Mega Knight
Minion Horde Executioner Wizard Baby Dragon Mega Knight
Minion Horde Inferno Tower Executioner Wizard Baby Dragon
Minion Horde Inferno Tower Prince Mega Knight Wizard Rocket
Wizard Rocket Executioner Mega Knight Minion Horde Baby Dragon Prince
Inferno Tower Minion Horde Prince Mega Knight
Minion Horde Inferno Tower Rocket Prince Mega Knight
Minion Horde Wizard Mega Knight Inferno Tower Prince Executioner
Mega Knight Minion Horde Wizard Baby Dragon Prince Executioner
Wizard Baby Dragon Executioner Mega Knight
Inferno Tower Prince
Wizard Mega Knight Minion Horde Baby Dragon Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince
Wizard Rocket Baby Dragon Prince Executioner Mega Knight
Mega Knight Minion Horde Inferno Tower Rocket Prince
Rocket Prince Mega Knight Minion Horde Inferno Tower
Inferno Tower Minion Horde Prince Executioner Mega Knight
Wizard Rocket Executioner Minion Horde Baby Dragon
Rocket Prince Minion Horde Inferno Tower
Inferno Tower Mega Knight Minion Horde Prince
Minion Horde Rocket Mega Knight Inferno Tower Baby Dragon Prince
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower Prince
Rocket Mega Knight Prince
Rocket Prince Mega Knight Minion Horde Inferno Tower Wizard Executioner
Wizard Minion Horde Baby Dragon Executioner Mega Knight
Inferno Tower Minion Horde Rocket Baby Dragon Prince Executioner
Executioner Mega Knight Minion Horde Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon
Baby Dragon Executioner
Rocket Minion Horde Baby Dragon
Rocket Prince
Wizard Rocket Executioner Minion Horde Baby Dragon Mega Knight
Wizard Executioner Minion Horde Rocket Baby Dragon
Minion Horde Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Rocket Minion Horde Prince
Rocket Minion Horde Wizard Prince
Wizard Rocket Baby Dragon Executioner
Rocket Baby Dragon Executioner
Minion Horde Rocket Baby Dragon
Baby Dragon Prince
Rocket Minion Horde Wizard Baby Dragon Executioner
Minion Horde Wizard Rocket Baby Dragon Executioner Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Baby Dragon Prince Executioner Mega Knight
Rocket Wizard Baby Dragon Mega Knight
Rocket Minion Horde Baby Dragon Prince Mega Knight
Rocket Wizard
Rocket Prince
Rocket Minion Horde Baby Dragon
Wizard Baby Dragon Executioner Mega Knight
Minion Horde
Wizard Baby Dragon Executioner
Wizard Baby Dragon Prince Mega Knight
Rocket Baby Dragon
Minion Horde Wizard Baby Dragon Executioner
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde
Minion Horde Prince Mega Knight
Rocket Wizard
Minion Horde Rocket Prince
Rocket Wizard Baby Dragon Executioner
Minion Horde Wizard Rocket Baby Dragon Prince Executioner Mega Knight
Wizard Baby Dragon Executioner
Rocket
Minion Horde Prince Executioner Mega Knight
Minion Horde Rocket Baby Dragon
Rocket Executioner
Rocket Baby Dragon Prince Executioner Mega Knight

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