My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Royal Giant Inferno Tower Witch
Barbarian Barrel
Knight Goblin Gang Inferno Tower Witch
The Log
Goblin Gang Royal Giant Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Knight Goblin Gang Minion Horde Witch
Fireball
Goblin Gang Minion Horde Inferno Tower Witch
Poison
Goblin Gang Minion Horde Inferno Tower Witch
Lightning
Knight Inferno Tower Witch
Rocket
Minion Horde Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Minion Horde Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Minion Horde Royal Giant Witch
Arrows
Zap Royal Giant Knight
Knight
Goblin Gang Zap Arrows Minion Horde Witch
Goblin Gang
Knight Royal Giant
Minion Horde
Zap Knight Royal Giant
Royal Giant
Arrows Zap Goblin Gang Minion Horde Witch
Inferno Tower
Witch
Zap Knight Royal Giant

Defense Synergies 3 11

Zap
Arrows Knight Goblin Gang Minion Horde Inferno Tower Witch
Arrows
Zap Knight Inferno Tower
Knight
Goblin Gang Inferno Tower Zap Arrows Minion Horde Witch
Goblin Gang
Knight Inferno Tower Zap
Minion Horde
Zap Knight Inferno Tower
Royal Giant
Inferno Tower
Knight Goblin Gang Zap Arrows Minion Horde
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Inferno Tower
Minion Horde Inferno Tower Zap Knight Goblin Gang Witch
Goblin Gang Minion Horde Inferno Tower Witch Knight
Minion Horde Inferno Tower Witch Knight Goblin Gang
Arrows
Arrows Goblin Gang Zap
Minion Horde Inferno Tower Zap Arrows Goblin Gang Witch
Zap Arrows Inferno Tower
Minion Horde Inferno Tower Witch Goblin Gang
Knight Goblin Gang Minion Horde Inferno Tower
Goblin Gang Minion Horde Witch Zap Arrows Knight
Arrows Minion Horde Inferno Tower Zap Goblin Gang Witch
Minion Horde Inferno Tower Zap Knight Goblin Gang Witch
Zap Arrows Goblin Gang Minion Horde Witch
Inferno Tower Knight Goblin Gang Minion Horde
Minion Horde Inferno Tower Zap Goblin Gang
Minion Horde Arrows Knight Goblin Gang Inferno Tower Witch
Arrows Zap Knight Goblin Gang Minion Horde Witch
Zap Arrows Witch Knight
Inferno Tower
Goblin Gang Arrows Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower Witch
Zap Arrows Knight Goblin Gang
Goblin Gang Zap Knight Minion Horde Inferno Tower Witch
Goblin Gang Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Goblin Gang Minion Horde Witch
Arrows Zap Goblin Gang Minion Horde Witch
Goblin Gang Knight Minion Horde Inferno Tower Witch
Inferno Tower Knight Minion Horde
Zap Minion Horde Knight Inferno Tower Witch
Inferno Tower Witch Goblin Gang Minion Horde
Knight Minion Horde Inferno Tower Witch
Zap Arrows
Knight Goblin Gang Minion Horde Inferno Tower Witch
Minion Horde Witch
Goblin Gang Inferno Tower Witch Zap Knight Minion Horde
Arrows Zap Minion Horde Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Knight
Zap Arrows Minion Horde
Arrows Zap Minion Horde Witch
Arrows Minion Horde Witch
Arrows Zap
Arrows Zap
Goblin Gang Minion Horde
Zap Arrows Knight Minion Horde
Zap Arrows
Knight
Arrows Minion Horde
Zap Arrows
Zap Arrows Minion Horde Witch
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows
Zap Arrows Witch
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Witch
Minion Horde Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Minion Horde Witch
Zap Minion Horde Witch
Minion Horde
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Goblin Gang Witch
Zap Arrows Witch
Arrows
Knight Goblin Gang Minion Horde
Arrows Zap
Zap Arrows
Minion Horde
Zap Goblin Gang Minion Horde Witch
Zap Witch
Zap Witch

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