My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Skeleton Army Baby Dragon
Zap
Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Fireball
Minion Horde Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Skeleton Army Hog Rider Baby Dragon Poison Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider
Hog Rider
Rage Minion Horde Wizard Goblin Barrel Baby Dragon Poison
Wizard
Hog Rider Rage
Rage
Minion Horde Hog Rider Wizard
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Hog Rider Goblin Barrel Poison
Poison
Hog Rider Baby Dragon

Defense Synergies 0 1

Minion Horde
Hog Rider
Wizard
Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Wizard
Baby Dragon
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Skeleton Army Poison
Skeleton Army Baby Dragon
Minion Horde Wizard Baby Dragon Poison
Baby Dragon Poison
Minion Horde Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Poison Wizard Baby Dragon
Minion Horde Wizard Baby Dragon Poison
Minion Horde Skeleton Army Wizard
Wizard Skeleton Army Minion Horde Baby Dragon Poison
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Skeleton Army Poison
Minion Horde Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Poison
Wizard Skeleton Army Minion Horde Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison Wizard Baby Dragon
Skeleton Army Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Wizard Poison Minion Horde Baby Dragon
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Skeleton Army Baby Dragon Poison
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Poison
Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon
Skeleton Army Minion Horde Baby Dragon Poison
Poison Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Baby Dragon
Poison Baby Dragon
Minion Horde Baby Dragon Poison
Poison
Wizard Poison Minion Horde Baby Dragon
Wizard Poison Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon Poison
Poison Wizard Baby Dragon
Poison Wizard
Minion Horde Poison
Poison Minion Horde Wizard
Poison Wizard Baby Dragon
Poison Baby Dragon
Minion Horde Baby Dragon Poison
Baby Dragon Poison
Minion Horde Wizard Baby Dragon Poison
Minion Horde Wizard Baby Dragon Poison
Poison
Minion Horde
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Minion Horde Baby Dragon Poison
Wizard Poison
Minion Horde Baby Dragon Poison
Poison Wizard Baby Dragon
Minion Horde
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison Baby Dragon
Poison Minion Horde Wizard Baby Dragon
Minion Horde Wizard Poison
Minion Horde
Poison Minion Horde Wizard
Minion Horde Poison
Minion Horde
Wizard Poison
Minion Horde Skeleton Army
Poison Wizard Baby Dragon
Poison Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison
Minion Horde
Minion Horde Baby Dragon Poison
Poison
Poison Baby Dragon

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