Deck 4.5


Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Mediocre
Synergy Deck synergy Mediocre

1 problems 6 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Sparky

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Sparky

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Balloon Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider Balloon Giant Skeleton

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minion Horde Hog Rider Skeleton Army Balloon Giant Skeleton Sparky
Giant Snowball Minion Horde Hog Rider Skeleton Army Balloon
Zap Minion Horde Skeleton Army Balloon Sparky
Barbarian Barrel Wizard Skeleton Army Giant Skeleton Sparky
The Log Hog Rider Skeleton Army Giant Skeleton Sparky
Earthquake Hog Rider Skeleton Army
Arrows Minion Horde Skeleton Army
Royal Delivery Minion Horde Hog Rider Wizard Skeleton Army Balloon Giant Skeleton Sparky
Fireball Minion Horde Hog Rider Wizard Skeleton Army Balloon Sparky
Poison Minion Horde Wizard Skeleton Army Balloon Sparky
Lightning Wizard Balloon Sparky
Rocket Minion Horde Hog Rider Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Hog Rider Minion Horde Wizard Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Hog Rider Minion Horde

Synergies   5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde + Hog Rider Rage Skeleton Army
Hog Rider + Rage Minion Horde Balloon
Wizard + Sparky Giant Skeleton
Rage + Hog Rider Balloon Minion Horde Giant Skeleton
+ Minion Horde
+ Rage Hog Rider
+ Wizard Rage
+ Wizard

Counters   45 70

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Wizard Minion Horde Skeleton Army
Skeleton Army Wizard Minion Horde Giant Skeleton
Balloon Wizard Minion Horde Skeleton Army Giant Skeleton Hog Rider
Wizard
Wizard Skeleton Army Minion Horde Sparky Giant Skeleton
Wizard Minion Horde
Sparky Wizard Minion Horde Skeleton Army Giant Skeleton
Minion Horde Sparky Skeleton Army Wizard
Skeleton Army Minion Horde Giant Skeleton Wizard Sparky
Skeleton Army Giant Skeleton Sparky Wizard
Wizard Minion Horde
Wizard Skeleton Army
Minion Horde Sparky Skeleton Army Wizard
Minion Horde Skeleton Army
Giant Skeleton Skeleton Army Minion Horde
Sparky Minion Horde Skeleton Army
Minion Horde Wizard Sparky
Minion Horde Skeleton Army Sparky Giant Skeleton Wizard
Hog Rider Balloon Wizard
Minion Horde Wizard
Balloon Minion Horde Sparky
Giant Skeleton Skeleton Army Wizard Sparky Minion Horde
Sparky Minion Horde Skeleton Army
Sparky Skeleton Army Minion Horde
Balloon Hog Rider
Skeleton Army Giant Skeleton Sparky Minion Horde
Wizard Giant Skeleton
Wizard Minion Horde Skeleton Army
Balloon
Wizard Giant Skeleton Minion Horde Skeleton Army
Skeleton Army Wizard Minion Horde
Skeleton Army Wizard Minion Horde
Skeleton Army Wizard Minion Horde
Wizard Skeleton Army
Wizard Minion Horde
Wizard Minion Horde
Wizard
Skeleton Army Minion Horde
Minion Horde Skeleton Army Giant Skeleton
Sparky Wizard Giant Skeleton
Wizard Minion Horde
Skeleton Army Minion Horde Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Sparky
Minion Horde Wizard
Skeleton Army Giant Skeleton
Skeleton Army Minion Horde Giant Skeleton
Skeleton Army Minion Horde Balloon Giant Skeleton Sparky Wizard Hog Rider
Sparky Giant Skeleton Minion Horde
Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Skeleton Army
Wizard
Skeleton Army Giant Skeleton Minion Horde
Wizard Skeleton Army Minion Horde Sparky
Skeleton Army Giant Skeleton Sparky Wizard
Giant Skeleton
Skeleton Army Wizard Minion Horde
Minion Horde Skeleton Army Wizard
Skeleton Army Minion Horde Wizard
Skeleton Army Minion Horde
Skeleton Army Minion Horde Wizard Sparky
Minion Horde Skeleton Army Wizard
Minion Horde Skeleton Army Giant Skeleton
Minion Horde Wizard
Giant Skeleton Wizard Minion Horde Sparky

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Sparky Skeleton Army
Wizard
Wizard Skeleton Army Minion Horde
Wizard
Minion Horde Wizard
Wizard
Wizard
Skeleton Army Wizard Minion Horde Sparky Giant Skeleton
Wizard Minion Horde
Skeleton Army Balloon
Skeleton Army Minion Horde
Wizard
Balloon
Rage