My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Dark Prince Sparky
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Dark Prince Sparky
Barbarian Barrel
Wizard Dark Prince Electro Wizard Sparky
The Log
Hog Rider Dark Prince Sparky
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Dark Prince Electro Wizard Sparky
Fireball
Minion Horde Hog Rider Wizard Electro Wizard Sparky
Poison
Minion Horde Wizard Electro Wizard Sparky
Lightning
Wizard Dark Prince Electro Wizard Sparky
Rocket
Minion Horde Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Hog Rider Dark Prince Electro Wizard Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Hog Rider Dark Prince Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Hog Rider Dark Prince Sparky
Hog Rider
Rage Minion Horde Wizard Dark Prince Electro Wizard Mega Knight
Wizard
Hog Rider Rage Dark Prince Sparky Mega Knight
Rage
Minion Horde Hog Rider Sparky Wizard Dark Prince Electro Wizard
Dark Prince
Minion Horde Hog Rider Wizard Rage Electro Wizard Sparky
Electro Wizard
Hog Rider Rage Dark Prince Sparky Mega Knight
Sparky
Rage Minion Horde Wizard Dark Prince Electro Wizard
Mega Knight
Minion Horde Hog Rider Wizard Electro Wizard

Defense Synergies 0 6

Minion Horde
Sparky
Hog Rider
Wizard
Dark Prince Electro Wizard Mega Knight
Rage
Dark Prince
Wizard Electro Wizard
Electro Wizard
Wizard Dark Prince Mega Knight
Sparky
Minion Horde
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard Sparky
Minion Horde Sparky Dark Prince Electro Wizard Mega Knight
Minion Horde Sparky Mega Knight Dark Prince Electro Wizard
Minion Horde Sparky Dark Prince Electro Wizard Mega Knight
Dark Prince Sparky Mega Knight
Dark Prince Electro Wizard Mega Knight
Minion Horde Electro Wizard Wizard
Electro Wizard Sparky Mega Knight
Minion Horde Sparky
Minion Horde Dark Prince Electro Wizard Sparky Mega Knight
Minion Horde Electro Wizard Wizard Dark Prince Mega Knight
Minion Horde Wizard Electro Wizard
Minion Horde Sparky Mega Knight Wizard Dark Prince Electro Wizard
Wizard Sparky Mega Knight Minion Horde Dark Prince Electro Wizard
Sparky Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Dark Prince Electro Wizard
Mega Knight Minion Horde Wizard Dark Prince Electro Wizard
Wizard Dark Prince Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Dark Prince Mega Knight Minion Horde Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Electro Wizard Sparky
Electro Wizard Wizard Mega Knight
Mega Knight Minion Horde Dark Prince Electro Wizard Sparky
Dark Prince Mega Knight Minion Horde Electro Wizard Sparky
Minion Horde Dark Prince Sparky Mega Knight
Wizard Minion Horde Electro Wizard
Dark Prince Sparky Minion Horde Electro Wizard
Mega Knight Minion Horde Dark Prince Sparky
Minion Horde Electro Wizard Mega Knight Dark Prince Sparky
Minion Horde Sparky
Mega Knight Minion Horde Dark Prince Sparky
Mega Knight Dark Prince Electro Wizard
Dark Prince Mega Knight Minion Horde Wizard Sparky
Wizard Minion Horde Sparky Mega Knight
Electro Wizard Sparky Minion Horde Dark Prince
Mega Knight Minion Horde Wizard Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Electro Wizard
Minion Horde Sparky
Dark Prince Sparky
Wizard Minion Horde Dark Prince Sparky Mega Knight
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Minion Horde Electro Wizard Sparky
Minion Horde Wizard Dark Prince Electro Wizard Sparky
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Dark Prince Electro Wizard Sparky Mega Knight
Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Wizard Dark Prince Sparky Mega Knight
Minion Horde
Wizard Electro Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Minion Horde Wizard Electro Wizard Sparky
Electro Wizard Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Electro Wizard Sparky
Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Electro Wizard Dark Prince
Wizard Electro Wizard
Minion Horde Wizard Dark Prince Electro Wizard Sparky Mega Knight
Wizard
Sparky
Minion Horde Dark Prince Sparky Mega Knight
Minion Horde Electro Wizard Sparky
Electro Wizard
Dark Prince Electro Wizard Sparky Mega Knight

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