My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Balloon Graveyard
Giant Snowball
Minion Horde Hog Rider Skeleton Army Balloon Graveyard
Zap
Minion Horde Skeleton Army Balloon Graveyard
Barbarian Barrel
Valkyrie Wizard Skeleton Army Graveyard
The Log
Hog Rider Skeleton Army Graveyard
Earthquake
Hog Rider Skeleton Army Graveyard
Arrows
Minion Horde Skeleton Army Graveyard
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Skeleton Army Balloon Graveyard
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Balloon
Poison
Minion Horde Wizard Skeleton Army Balloon Graveyard
Lightning
Valkyrie Wizard Balloon
Rocket
Minion Horde Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Valkyrie Hog Rider Minion Horde Wizard Balloon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Valkyrie Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Valkyrie
Hog Rider Balloon Graveyard Wizard Tornado
Hog Rider
Valkyrie Minion Horde Wizard Tornado Balloon Graveyard
Wizard
Tornado Valkyrie Hog Rider Balloon
Skeleton Army
Tornado
Wizard Valkyrie Hog Rider Balloon Graveyard
Balloon
Valkyrie Hog Rider Wizard Tornado Graveyard
Graveyard
Valkyrie Hog Rider Tornado Balloon

Defense Synergies 1 4

Minion Horde
Tornado
Valkyrie
Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army
Skeleton Army
Wizard
Tornado
Wizard Minion Horde Valkyrie
Balloon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Valkyrie
Minion Horde Skeleton Army Tornado Valkyrie
Minion Horde Skeleton Army Valkyrie
Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Minion Horde Tornado Wizard
Valkyrie
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Wizard Tornado
Minion Horde Wizard Tornado
Minion Horde Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minion Horde Tornado
Skeleton Army Minion Horde
Minion Horde Skeleton Army Tornado
Minion Horde Wizard Valkyrie Skeleton Army Tornado
Minion Horde Valkyrie Wizard Skeleton Army Tornado
Valkyrie Wizard Tornado
Tornado
Valkyrie Wizard Skeleton Army Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Wizard
Skeleton Army Minion Horde Valkyrie
Valkyrie Skeleton Army Minion Horde Tornado
Minion Horde Valkyrie Skeleton Army
Wizard Minion Horde Tornado
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army Tornado
Minion Horde Skeleton Army
Minion Horde Valkyrie
Skeleton Army Valkyrie Tornado
Skeleton Army Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army
Skeleton Army Minion Horde Valkyrie Tornado
Valkyrie Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Tornado
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado
Wizard Tornado
Minion Horde Tornado
Minion Horde Valkyrie Wizard Tornado
Wizard Tornado
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Wizard
Valkyrie Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Valkyrie Wizard
Minion Horde
Wizard Tornado
Wizard Tornado
Tornado
Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army
Wizard Tornado
Minion Horde Valkyrie Wizard
Wizard
Tornado
Minion Horde
Minion Horde Tornado
Tornado
Tornado

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