My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Miner Graveyard
Giant Snowball
Minion Horde Hog Rider Skeleton Army Baby Dragon Witch Miner Graveyard
Zap
Minion Horde Skeleton Army Witch Graveyard
Barbarian Barrel
Skeleton Army Witch Graveyard
The Log
Hog Rider Skeleton Army Witch Graveyard
Earthquake
Hog Rider Skeleton Army Witch Graveyard
Arrows
Minion Horde Skeleton Army Witch Graveyard
Royal Delivery
Minion Horde Hog Rider Skeleton Army Baby Dragon Witch Miner Graveyard
Fireball
Minion Horde Hog Rider Skeleton Army Baby Dragon Witch
Poison
Minion Horde Skeleton Army Witch Graveyard
Lightning
Baby Dragon Witch
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Hog Rider Baby Dragon Minion Horde Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Hog Rider
Hog Rider
The Log Minion Horde Baby Dragon Witch Graveyard
Skeleton Army
Baby Dragon
Graveyard Hog Rider Witch Miner
Witch
Hog Rider Baby Dragon Miner Graveyard
The Log
Hog Rider Miner Graveyard
Miner
Minion Horde Baby Dragon Witch The Log Graveyard
Graveyard
Baby Dragon Hog Rider Witch The Log Miner

Defense Synergies 0 6

Minion Horde
The Log
Hog Rider
Skeleton Army
The Log
Baby Dragon
Witch The Log
Witch
Baby Dragon The Log
The Log
Minion Horde Skeleton Army Baby Dragon Witch Miner
Miner
The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon The Log
Minion Horde Skeleton Army Witch The Log
Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Witch
Skeleton Army The Log
Skeleton Army The Log Baby Dragon
Minion Horde Baby Dragon Witch
Baby Dragon The Log
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Miner
Minion Horde Skeleton Army Witch Baby Dragon The Log
Minion Horde Baby Dragon Witch
Minion Horde Skeleton Army Witch The Log
Skeleton Army Minion Horde Baby Dragon Witch The Log
Skeleton Army Minion Horde
Minion Horde Skeleton Army The Log
Minion Horde Skeleton Army Witch
Minion Horde Skeleton Army Baby Dragon Witch The Log
Baby Dragon Witch The Log
Skeleton Army Minion Horde Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Baby Dragon The Log Miner
Skeleton Army Minion Horde Witch The Log
Skeleton Army Minion Horde The Log
Minion Horde Skeleton Army Witch
Minion Horde Baby Dragon Witch
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army
Minion Horde Skeleton Army Baby Dragon Witch The Log
Witch Minion Horde Skeleton Army
Minion Horde Witch
Skeleton Army The Log
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army Baby Dragon Witch
Skeleton Army Witch Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log
Baby Dragon The Log Miner
Minion Horde Baby Dragon The Log Miner
The Log
Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch The Log
The Log Baby Dragon
The Log Miner
Minion Horde
Miner Minion Horde The Log
Baby Dragon
Baby Dragon The Log Miner
Minion Horde Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon Witch The Log
Minion Horde Baby Dragon The Log
Minion Horde
Baby Dragon The Log
Baby Dragon Witch The Log Miner
Minion Horde Baby Dragon The Log
The Log
Minion Horde Baby Dragon The Log
The Log Baby Dragon Witch
Minion Horde Witch
The Log Miner Baby Dragon Witch
Baby Dragon Witch The Log Miner
Miner Baby Dragon The Log
Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Skeleton Army Witch
Baby Dragon Witch
The Log
Miner Minion Horde Baby Dragon
The Log Baby Dragon
Minion Horde
Minion Horde Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Miner

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