My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Giant Skeleton Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Giant Skeleton
Giant Snowball
Bomber Minion Horde Hog Rider Baby Dragon
Zap
Bomber Minion Horde
Barbarian Barrel
Bomber Wizard Giant Skeleton
The Log
Bomber Hog Rider Giant Skeleton
Earthquake
Bomber Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Minion Horde Hog Rider Wizard Baby Dragon Giant Skeleton
Fireball
Bomber Minion Horde Hog Rider Wizard Baby Dragon
Poison
Bomber Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Fireball Hog Rider Baby Dragon Minion Horde Wizard Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Fireball Hog Rider Baby Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Hog Rider Baby Dragon Giant Skeleton
Minion Horde
Hog Rider Giant Skeleton Golem
Fireball
Hog Rider Golem Baby Dragon
Hog Rider
Fireball Bomber Minion Horde Wizard Baby Dragon Giant Skeleton
Wizard
Hog Rider Giant Skeleton Golem
Baby Dragon
Golem Bomber Fireball Hog Rider Giant Skeleton
Giant Skeleton
Bomber Minion Horde Hog Rider Wizard Baby Dragon
Golem
Bomber Fireball Baby Dragon Minion Horde Wizard

Defense Synergies 0 2

Bomber
Minion Horde
Fireball
Hog Rider
Wizard
Giant Skeleton
Baby Dragon
Giant Skeleton
Giant Skeleton
Wizard Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Wizard Baby Dragon
Minion Horde Bomber
Minion Horde Bomber Giant Skeleton
Minion Horde Bomber
Bomber Fireball Giant Skeleton
Fireball Bomber Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Minion Horde
Bomber Minion Horde Giant Skeleton
Minion Horde Bomber Fireball Wizard Baby Dragon Giant Skeleton
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Bomber Fireball Wizard Giant Skeleton
Bomber Fireball Wizard Minion Horde Baby Dragon
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Bomber Fireball
Fireball Bomber Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Bomber Fireball Giant Skeleton
Bomber Wizard Minion Horde Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Bomber Wizard Baby Dragon
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde
Fireball Wizard Minion Horde Baby Dragon
Minion Horde Fireball Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Fireball Baby Dragon
Minion Horde
Minion Horde Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard
Wizard Bomber Minion Horde Fireball Baby Dragon
Bomber Minion Horde Fireball Baby Dragon Giant Skeleton
Bomber Minion Horde Fireball Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Giant Skeleton
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minion Horde Baby Dragon
Bomber Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Bomber Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Bomber Minion Horde
Bomber Fireball Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Minion Horde Fireball Baby Dragon
Bomber Fireball Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Minion Horde Wizard Baby Dragon
Bomber Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton

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