My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Goblins Minion Horde Hog Rider Furnace Miner
Zap
Goblins Minion Horde Furnace
Barbarian Barrel
Goblins Furnace Electro Wizard
The Log
Goblins Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Goblins Minion Horde Furnace
Royal Delivery
Goblins Minion Horde Hog Rider Miner Electro Wizard
Fireball
Minion Horde Hog Rider Furnace Electro Wizard
Poison
Minion Horde Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Miner Fireball Hog Rider Furnace Electro Wizard Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Miner Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Minion Horde
Miner Hog Rider
Fireball
Hog Rider The Log Miner Electro Wizard
Hog Rider
Goblins Fireball The Log Minion Horde Furnace Electro Wizard
Furnace
Miner Hog Rider
The Log
Hog Rider Fireball Miner
Miner
Goblins Minion Horde Furnace Fireball The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Miner

Defense Synergies 1 9

Goblins
Minion Horde The Log Electro Wizard
Minion Horde
Goblins The Log
Fireball
The Log Miner Electro Wizard
Hog Rider
Furnace
Electro Wizard
The Log
Fireball Goblins Minion Horde Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Goblins Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log Electro Wizard
Minion Horde Goblins Furnace The Log Electro Wizard
Minion Horde Furnace Goblins Electro Wizard
Minion Horde Goblins Furnace Electro Wizard
Fireball The Log
Fireball The Log Goblins Furnace Electro Wizard
Minion Horde Furnace Electro Wizard Fireball
Fireball The Log Electro Wizard
Minion Horde Goblins Furnace
Goblins Minion Horde Miner Electro Wizard
Goblins Minion Horde Electro Wizard Fireball Furnace The Log
Minion Horde Fireball Furnace Electro Wizard
Minion Horde Furnace Fireball The Log Electro Wizard
Fireball Goblins Minion Horde Furnace The Log Electro Wizard
Minion Horde Furnace Electro Wizard
Minion Horde Fireball Furnace The Log Electro Wizard
Minion Horde Goblins Fireball Furnace Electro Wizard
Fireball Goblins Minion Horde Furnace The Log Electro Wizard
Furnace The Log Fireball Electro Wizard
Electro Wizard
Goblins Minion Horde Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Furnace Electro Wizard
Fireball Electro Wizard The Log Miner
Goblins Minion Horde Furnace The Log Electro Wizard
Minion Horde Fireball The Log Electro Wizard
Minion Horde
Fireball Furnace Minion Horde Electro Wizard
Goblins Minion Horde Fireball Furnace Electro Wizard
Minion Horde
Minion Horde Electro Wizard Goblins Fireball The Log
Minion Horde
Minion Horde
Fireball The Log Electro Wizard
Minion Horde Fireball
Minion Horde Fireball Furnace
Electro Wizard Goblins Minion Horde Fireball Furnace The Log
Minion Horde Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde The Log
Fireball The Log Miner Electro Wizard
Minion Horde Fireball The Log Miner
Fireball The Log
Fireball Minion Horde Furnace The Log
Fireball Minion Horde Furnace
Minion Horde Furnace The Log
Fireball The Log
Fireball The Log Miner
Goblins Minion Horde Fireball Electro Wizard
Miner Minion Horde Fireball The Log Electro Wizard
Fireball
Fireball The Log Miner
Minion Horde Fireball
Fireball Furnace The Log
Minion Horde Fireball Furnace The Log
Minion Horde Fireball Furnace The Log
Fireball
Minion Horde
Fireball The Log Electro Wizard
Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Minion Horde Fireball The Log
The Log Fireball Furnace
Minion Horde
Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner The Log
Minion Horde Fireball Furnace Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball The Log Miner
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball The Log
Minion Horde Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Miner Minion Horde Electro Wizard
The Log Fireball
Fireball
Minion Horde
Minion Horde Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Miner Electro Wizard

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