My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Heal Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Miner
Giant Snowball
Barbarians Minion Horde Three Musketeers Miner Princess
Zap
Minion Horde Three Musketeers Princess
Barbarian Barrel
Barbarians Heal Spirit Three Musketeers Princess
The Log
Barbarians Heal Spirit Three Musketeers Princess
Earthquake
Barbarians
Arrows
Minion Horde Heal Spirit Princess
Royal Delivery
Barbarians Minion Horde Heal Spirit Three Musketeers P.E.K.K.A Miner Princess
Fireball
Barbarians Minion Horde Three Musketeers Princess
Poison
Barbarians Minion Horde Three Musketeers Princess
Lightning
Three Musketeers
Rocket
Barbarians Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Miner Princess Barbarians Minion Horde P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Miner Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Minion Horde Heal Spirit Three Musketeers Princess
Barbarians
Heal Spirit
Minion Horde
Miner Zap Heal Spirit
Heal Spirit
Zap Barbarians Minion Horde Three Musketeers P.E.K.K.A
Three Musketeers
Zap Heal Spirit Miner
P.E.K.K.A
Zap Heal Spirit Princess
Miner
Zap Minion Horde Three Musketeers
Princess
Zap P.E.K.K.A

Defense Synergies 0 8

Zap
Barbarians Minion Horde Three Musketeers P.E.K.K.A Miner Princess
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Heal Spirit
Three Musketeers
Zap
P.E.K.K.A
Zap Princess
Miner
Zap
Princess
Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Barbarians Minion Horde P.E.K.K.A Zap Three Musketeers
Barbarians Minion Horde Three Musketeers P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A
Barbarians P.E.K.K.A Princess
Zap
Minion Horde Three Musketeers Zap Princess
Zap Barbarians P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A Princess
Barbarians Minion Horde Miner
Barbarians Minion Horde Zap Princess
Minion Horde Three Musketeers Zap Princess
Barbarians Minion Horde P.E.K.K.A Zap Three Musketeers
Three Musketeers Zap Barbarians Minion Horde P.E.K.K.A Princess
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Zap Three Musketeers P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A
Zap Barbarians Minion Horde Three Musketeers
Zap Barbarians Princess
Barbarians P.E.K.K.A Three Musketeers
Barbarians Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap P.E.K.K.A
Zap Miner
Barbarians P.E.K.K.A Zap Minion Horde
P.E.K.K.A Zap Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Zap Minion Horde Three Musketeers Princess
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde
Zap Minion Horde P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Minion Horde Three Musketeers
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers Princess
Barbarians Zap Minion Horde Three Musketeers P.E.K.K.A
Zap Barbarians Minion Horde P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Zap Miner Princess
Minion Horde Miner
Barbarians
Zap Minion Horde
Zap Minion Horde Princess
Minion Horde Princess
Zap Princess
Miner Zap
Minion Horde Three Musketeers
Miner Zap Minion Horde Princess
Zap Princess
Three Musketeers Miner Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Three Musketeers Princess
Minion Horde Three Musketeers Princess
Three Musketeers
Minion Horde
Zap Three Musketeers Princess
Zap Miner Princess
Minion Horde
Princess
Zap Barbarians Minion Horde
Zap Princess
Minion Horde
Miner Zap Princess
Zap Miner Princess
Miner Zap
Zap Minion Horde Princess
Zap Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde Princess
P.E.K.K.A Minion Horde
Princess
Zap Minion Horde Barbarians Princess
Zap Three Musketeers Princess
Miner Minion Horde Three Musketeers Princess
Zap Princess
Zap
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde Princess
Zap Princess
Zap Miner Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: