Deck rating Rating

Defense Defensive potential Mediocre
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Minions Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Golem

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Minion Horde Baby Dragon Giant Skeleton Golem

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Giant Skeleton Golem Graveyard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions Minion Horde Giant Skeleton Graveyard
Giant Snowball Fire Spirits Minions Minion Horde Baby Dragon Graveyard
Zap Fire Spirits Minions Minion Horde Graveyard
Barbarian Barrel Fire Spirits Giant Skeleton Graveyard
The Log Fire Spirits Giant Skeleton Graveyard
Earthquake Graveyard
Arrows Fire Spirits Minions Minion Horde Graveyard
Royal Delivery Fire Spirits Minions Minion Horde Baby Dragon Giant Skeleton Graveyard
Fireball Minions Minion Horde Baby Dragon
Poison Minions Minion Horde Graveyard
Lightning Baby Dragon
Rocket Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirits Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirits Rocket Baby Dragon

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Rocket Baby Dragon Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirits Minions Baby Dragon Minion Horde Graveyard Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirits Minions Baby Dragon Minion Horde

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirits +
Minions + Golem Giant Skeleton Minion Horde Baby Dragon
Minion Horde + Minions
Rocket + Golem
+ Minions Golem
+ Minions
+ Minions Rocket Graveyard Baby Dragon
+ Golem

Counters   43 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Baby Dragon
Rocket Minion Horde Fire Spirits Minions Baby Dragon
Giant Skeleton Minion Horde Fire Spirits Baby Dragon
Baby Dragon
Minion Horde Golem Baby Dragon Minions Rocket Giant Skeleton
Baby Dragon
Baby Dragon Fire Spirits Minions Rocket Minion Horde Giant Skeleton
Fire Spirits Baby Dragon Minion Horde Minions Rocket
Baby Dragon Giant Skeleton Rocket Minion Horde
Minion Horde Minions
Rocket Minion Horde Minions Golem Fire Spirits Giant Skeleton
Baby Dragon Giant Skeleton
Minions Fire Spirits Minion Horde Baby Dragon
Fire Spirits Baby Dragon
Minion Horde
Minion Horde Minions Fire Spirits
Baby Dragon Rocket Fire Spirits Giant Skeleton Minions Minion Horde
Minion Horde Rocket Fire Spirits Minions
Minions Minion Horde Baby Dragon
Minion Horde Minions Giant Skeleton Fire Spirits
Rocket Baby Dragon
Baby Dragon Rocket Fire Spirits Minion Horde Minions
Rocket Minion Horde Baby Dragon Minions
Fire Spirits Baby Dragon Minion Horde Giant Skeleton
Minion Horde Minions
Rocket
Minion Horde Minions
Rocket
Graveyard Minions Minion Horde Giant Skeleton Fire Spirits
Giant Skeleton Rocket Baby Dragon
Fire Spirits Minion Horde Baby Dragon
Graveyard Rocket
Minions Rocket Baby Dragon
Rocket Minion Horde Fire Spirits Giant Skeleton
Minion Horde Fire Spirits Baby Dragon
Minions Fire Spirits Minion Horde Baby Dragon
Fire Spirits Minion Horde Baby Dragon Minions
Baby Dragon Minions Fire Spirits
Fire Spirits Minion Horde Baby Dragon
Baby Dragon Minion Horde Minions
Rocket
Minion Horde Minions
Minion Horde Rocket Minions Fire Spirits Giant Skeleton
Baby Dragon Giant Skeleton Rocket
Minions Minion Horde Rocket Fire Spirits
Minions Minion Horde Giant Skeleton Rocket Baby Dragon
Minion Horde Rocket Giant Skeleton Minions
Rocket Minion Horde Baby Dragon Minions
Giant Skeleton Rocket
Minion Horde Giant Skeleton
Minion Horde Rocket Golem Giant Skeleton Minions
Giant Skeleton Minion Horde
Minion Horde Minions Graveyard
Minion Horde Minions
Fire Spirits Minions
Fire Spirits Baby Dragon Minions
Giant Skeleton Minions Minion Horde Fire Spirits
Baby Dragon Minion Horde Minions Rocket
Giant Skeleton
Giant Skeleton Baby Dragon Minions
Rocket Fire Spirits Baby Dragon Minions Minion Horde
Minion Horde Minions Rocket Baby Dragon Fire Spirits
Minion Horde Fire Spirits Minions
Minions Baby Dragon Minion Horde Fire Spirits Rocket
Rocket Minion Horde
Minions Minion Horde Baby Dragon
Minion Horde Minions Rocket Baby Dragon Fire Spirits Graveyard Giant Skeleton
Minion Horde Minions Baby Dragon
Golem Giant Skeleton Minion Horde Minions

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Fire Spirits Baby Dragon Minions
Fire Spirits Baby Dragon
Fire Spirits Minions Minion Horde Baby Dragon
Baby Dragon Fire Spirits
Baby Dragon Minion Horde Minions Fire Spirits
Fire Spirits Baby Dragon
Baby Dragon Fire Spirits
Minions Giant Skeleton Fire Spirits Minion Horde Baby Dragon
Minions Baby Dragon Fire Spirits Minion Horde
Minions Baby Dragon
Minion Horde
Fire Spirits
Fire Spirits Baby Dragon Minions
Fire Spirits