My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut Skeleton Army
Zap
Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Hut Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Goblin Hut Skeleton Army Giant Skeleton
Earthquake
Goblin Hut Skeleton Army
Arrows
Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Minion Horde Goblin Hut Wizard Skeleton Army Giant Skeleton Electro Wizard
Fireball
Minion Horde Goblin Hut Wizard Skeleton Army Electro Wizard
Poison
Minion Horde Goblin Hut Wizard Skeleton Army Electro Wizard
Lightning
Goblin Hut Wizard Electro Wizard
Rocket
Minion Horde Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Electro Wizard Minion Horde Goblin Hut Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Electro Wizard Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Goblin Hut
Giant Skeleton The Log Mega Knight
Wizard
Giant Skeleton Mega Knight
Skeleton Army
Giant Skeleton
Minion Horde Goblin Hut Wizard The Log Electro Wizard
The Log
Goblin Hut Giant Skeleton Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Mega Knight
Minion Horde Goblin Hut Wizard The Log Electro Wizard

Defense Synergies 0 18

Minion Horde
The Log
Goblin Hut
Wizard Skeleton Army Giant Skeleton Electro Wizard
Wizard
Goblin Hut Skeleton Army Giant Skeleton The Log Electro Wizard Mega Knight
Skeleton Army
Goblin Hut Wizard Giant Skeleton The Log Electro Wizard
Giant Skeleton
Goblin Hut Wizard Skeleton Army The Log Electro Wizard
The Log
Minion Horde Wizard Skeleton Army Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Goblin Hut Wizard Skeleton Army Giant Skeleton The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard The Log Electro Wizard
Minion Horde Skeleton Army Goblin Hut The Log Electro Wizard Mega Knight
Minion Horde Goblin Hut Skeleton Army Mega Knight Giant Skeleton Electro Wizard
Minion Horde Goblin Hut Skeleton Army Electro Wizard Mega Knight
Skeleton Army Giant Skeleton The Log Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Minion Horde Electro Wizard Goblin Hut Wizard
Giant Skeleton The Log Electro Wizard Mega Knight
Minion Horde Goblin Hut Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Electro Wizard Mega Knight
Minion Horde Skeleton Army Electro Wizard Goblin Hut Wizard Giant Skeleton The Log Mega Knight
Minion Horde Goblin Hut Wizard Electro Wizard
Minion Horde Goblin Hut Skeleton Army Mega Knight Wizard Giant Skeleton The Log Electro Wizard
Wizard Skeleton Army Mega Knight Minion Horde Goblin Hut The Log Electro Wizard
Skeleton Army Minion Horde Goblin Hut Electro Wizard Mega Knight
Minion Horde Skeleton Army Goblin Hut The Log Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Goblin Hut Skeleton Army Electro Wizard
Mega Knight Minion Horde Goblin Hut Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Goblin Hut Giant Skeleton Electro Wizard Mega Knight
Goblin Hut Electro Wizard
Wizard Skeleton Army Mega Knight Minion Horde Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Hut Giant Skeleton Electro Wizard
Electro Wizard Wizard The Log Mega Knight
Skeleton Army Giant Skeleton Mega Knight Minion Horde Goblin Hut The Log Electro Wizard
Skeleton Army Giant Skeleton Mega Knight Minion Horde The Log Electro Wizard
Giant Skeleton Minion Horde Goblin Hut Skeleton Army Mega Knight
Wizard Minion Horde Goblin Hut Electro Wizard
Skeleton Army Minion Horde Goblin Hut Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Skeleton Army
Minion Horde Giant Skeleton Electro Wizard Mega Knight Goblin Hut Skeleton Army The Log
Minion Horde Goblin Hut Skeleton Army
Mega Knight Minion Horde Goblin Hut Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Mega Knight
Goblin Hut Skeleton Army Electro Wizard Minion Horde Giant Skeleton The Log
Mega Knight Minion Horde Goblin Hut Wizard Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log Electro Wizard
Minion Horde Goblin Hut Giant Skeleton The Log
Giant Skeleton The Log
Wizard Minion Horde The Log Mega Knight
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Electro Wizard
Minion Horde Wizard The Log Electro Wizard
Wizard
Goblin Hut The Log
Minion Horde
Goblin Hut The Log
Minion Horde Goblin Hut Wizard The Log
Minion Horde Goblin Hut Wizard The Log Mega Knight
Minion Horde
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
Minion Horde Giant Skeleton The Log Mega Knight
Wizard
The Log
Minion Horde The Log
The Log Wizard Mega Knight
Minion Horde
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard The Log Mega Knight
Minion Horde Electro Wizard
Minion Horde Giant Skeleton Mega Knight
Wizard The Log
Minion Horde Electro Wizard Goblin Hut Skeleton Army
Wizard Electro Wizard
The Log
Minion Horde Wizard Electro Wizard Mega Knight
The Log Wizard
Giant Skeleton
Minion Horde Mega Knight
Minion Horde Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard Mega Knight

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