My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Elixir Collector P.E.K.K.A Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde Goblin Hut Lumberjack
Zap
Minion Horde Goblin Hut Sparky
Barbarian Barrel
Goblin Hut Wizard Lumberjack Sparky
The Log
Goblin Hut Lumberjack Sparky
Earthquake
Goblin Hut Elixir Collector
Arrows
Minion Horde Goblin Hut
Royal Delivery
Minion Horde Goblin Hut Wizard P.E.K.K.A Lumberjack Sparky
Fireball
Minion Horde Goblin Hut Wizard Elixir Collector Lumberjack Sparky
Poison
Minion Horde Goblin Hut Wizard Elixir Collector Sparky
Lightning
Goblin Hut Wizard Elixir Collector Lumberjack Sparky
Rocket
Minion Horde Goblin Hut Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Lumberjack Minion Horde Goblin Hut Wizard Elixir Collector Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Lumberjack Minion Horde Goblin Hut Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack Sparky
Goblin Hut
Lumberjack Mega Knight
Wizard
P.E.K.K.A Lumberjack Sparky Mega Knight
Elixir Collector
P.E.K.K.A
Wizard Lumberjack
Lumberjack
Minion Horde Goblin Hut Wizard P.E.K.K.A Sparky Mega Knight
Sparky
Minion Horde Wizard Lumberjack
Mega Knight
Minion Horde Goblin Hut Wizard Lumberjack

Defense Synergies 0 6

Minion Horde
Sparky
Goblin Hut
Wizard Lumberjack
Wizard
Goblin Hut P.E.K.K.A Lumberjack Mega Knight
Elixir Collector
P.E.K.K.A
Wizard
Lumberjack
Goblin Hut Wizard
Sparky
Minion Horde
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Goblin Hut Wizard Sparky
Minion Horde P.E.K.K.A Lumberjack Sparky Goblin Hut Mega Knight
Minion Horde Goblin Hut P.E.K.K.A Lumberjack Sparky Mega Knight
Minion Horde Goblin Hut P.E.K.K.A Lumberjack Sparky Mega Knight
P.E.K.K.A Lumberjack Sparky Mega Knight
Lumberjack Mega Knight
Minion Horde Goblin Hut Wizard
P.E.K.K.A Sparky Mega Knight
Minion Horde P.E.K.K.A Sparky Goblin Hut Lumberjack
Minion Horde Lumberjack Sparky Mega Knight
Minion Horde Goblin Hut Wizard Lumberjack Mega Knight
Minion Horde Goblin Hut Wizard
Minion Horde Goblin Hut P.E.K.K.A Lumberjack Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Minion Horde Goblin Hut P.E.K.K.A Lumberjack
P.E.K.K.A Sparky Minion Horde Goblin Hut Lumberjack Mega Knight
Minion Horde Goblin Hut P.E.K.K.A Lumberjack Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Goblin Hut P.E.K.K.A Lumberjack
Mega Knight Minion Horde Goblin Hut Wizard Lumberjack
Wizard Goblin Hut Lumberjack Mega Knight
P.E.K.K.A Sparky Goblin Hut Lumberjack
Wizard Mega Knight Minion Horde P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Goblin Hut P.E.K.K.A Sparky
Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Minion Horde Goblin Hut Sparky
P.E.K.K.A Lumberjack Mega Knight Minion Horde Sparky
P.E.K.K.A Minion Horde Goblin Hut Lumberjack Sparky Mega Knight
Wizard Minion Horde Goblin Hut
P.E.K.K.A Sparky Minion Horde Goblin Hut Lumberjack
P.E.K.K.A Mega Knight Minion Horde Lumberjack Sparky
Minion Horde P.E.K.K.A Mega Knight Goblin Hut Sparky
P.E.K.K.A Minion Horde Goblin Hut Sparky
P.E.K.K.A Mega Knight Minion Horde Goblin Hut Lumberjack Sparky
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minion Horde Wizard Lumberjack Sparky
Wizard Minion Horde Sparky Mega Knight
Goblin Hut Sparky Minion Horde P.E.K.K.A Lumberjack
Mega Knight Minion Horde Goblin Hut Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Minion Horde Goblin Hut Sparky
Sparky
Wizard Minion Horde Sparky Mega Knight
Wizard Minion Horde
Minion Horde Wizard Sparky
Wizard
Wizard
Minion Horde Lumberjack Sparky
Minion Horde Wizard Sparky
Wizard
Goblin Hut Sparky
Minion Horde
Goblin Hut Sparky
Minion Horde Goblin Hut Wizard Sparky
Minion Horde Goblin Hut Wizard Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Sparky Mega Knight
Wizard Mega Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Wizard Sparky Mega Knight
Minion Horde
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Minion Horde Wizard Sparky
Minion Horde Goblin Hut Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Sparky
P.E.K.K.A Minion Horde Sparky Mega Knight
Wizard Sparky
Minion Horde Goblin Hut
Wizard
Minion Horde Wizard Lumberjack Sparky Mega Knight
Wizard
Sparky
Minion Horde P.E.K.K.A Sparky Mega Knight
Minion Horde Sparky
Sparky Mega Knight

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