My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Goblin Barrel Giant Skeleton
Giant Snowball
Minions Goblin Gang Minion Horde Goblin Barrel
Zap
Minions Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Giant Skeleton
The Log
Goblin Gang Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Elixir Collector Goblin Barrel
Arrows
Minions Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Minions Goblin Gang Minion Horde Goblin Barrel Giant Skeleton
Fireball
Minions Goblin Gang Minion Horde Elixir Collector Goblin Barrel
Poison
Minions Goblin Gang Minion Horde Elixir Collector
Lightning
Elixir Collector
Rocket
Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Minions Goblin Gang Goblin Barrel Minion Horde Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Minions Minion Horde Giant Skeleton
Minions
Zap Giant Skeleton
Goblin Gang
Goblin Barrel Mirror Giant Skeleton
Minion Horde
Zap Mirror Giant Skeleton
Elixir Collector
Mirror
Zap Goblin Barrel Goblin Gang Minion Horde Giant Skeleton
Goblin Barrel
Goblin Gang Mirror Giant Skeleton
Giant Skeleton
Zap Minions Goblin Gang Minion Horde Mirror Goblin Barrel

Defense Synergies 2 7

Zap
Mirror Minions Goblin Gang Minion Horde Giant Skeleton
Minions
Zap Giant Skeleton
Goblin Gang
Zap Mirror Giant Skeleton
Minion Horde
Mirror Zap
Elixir Collector
Mirror
Zap Minion Horde Goblin Gang
Goblin Barrel
Giant Skeleton
Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde Zap Minions Goblin Gang
Goblin Gang Minion Horde Minions Giant Skeleton
Minion Horde Minions Goblin Gang
Giant Skeleton
Goblin Gang Zap Minions
Minions Minion Horde Zap Goblin Gang
Zap Giant Skeleton
Minion Horde Minions Goblin Gang
Goblin Gang Minion Horde Giant Skeleton
Minions Goblin Gang Minion Horde Zap Giant Skeleton
Minions Minion Horde Zap Goblin Gang
Minion Horde Zap Minions Goblin Gang Giant Skeleton
Zap Minions Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang
Minion Horde Minions Goblin Gang
Zap Minions Goblin Gang Minion Horde
Zap Minions Giant Skeleton
Goblin Gang Minions Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton
Zap Goblin Gang
Goblin Gang Giant Skeleton Zap Minions Minion Horde
Goblin Gang Giant Skeleton Zap Minion Horde
Giant Skeleton Goblin Gang Minion Horde
Zap Minions Goblin Gang Minion Horde
Goblin Gang Minions Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Minions
Goblin Gang Minion Horde
Minions Minion Horde Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde
Minion Horde
Goblin Gang Zap Minions Minion Horde Giant Skeleton
Minions Zap Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Giant Skeleton
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap
Zap
Minions Goblin Gang Minion Horde
Zap Minion Horde
Zap
Minions Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minions Minion Horde
Zap
Zap
Minions Minion Horde Giant Skeleton
Zap Minion Horde
Zap
Minion Horde
Zap
Zap
Zap
Zap Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde Giant Skeleton
Zap Minion Horde Minions Goblin Gang
Zap
Goblin Gang Minion Horde
Zap
Zap Giant Skeleton
Minion Horde
Zap Minions Goblin Gang Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton

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