My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Battle Ram Miner Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Minion Horde Battle Ram Miner Inferno Dragon
Zap
Bats Goblin Gang Minion Horde Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Bandit
The Log
Goblin Gang Battle Ram Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Battle Ram Miner Bandit Inferno Dragon
Fireball
Goblin Gang Minion Horde Battle Ram Bandit Inferno Dragon
Poison
Bats Goblin Gang Minion Horde
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Miner Bandit Battle Ram Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Battle Ram Bandit Inferno Dragon
Zap
Battle Ram Miner Bats Minion Horde Bandit
Goblin Gang
Miner Battle Ram Bandit
Minion Horde
Miner Zap Battle Ram
Battle Ram
Zap Bandit Bats Goblin Gang Minion Horde
Miner
Bats Zap Goblin Gang Minion Horde Bandit Inferno Dragon
Bandit
Battle Ram Bats Zap Goblin Gang Miner
Inferno Dragon
Bats Miner

Defense Synergies 0 11

Bats
Zap Bandit Inferno Dragon
Zap
Bats Goblin Gang Minion Horde Miner Bandit Inferno Dragon
Goblin Gang
Zap Miner Bandit Inferno Dragon
Minion Horde
Zap
Battle Ram
Miner
Zap Goblin Gang
Bandit
Bats Zap Goblin Gang
Inferno Dragon
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Inferno Dragon Bats Zap Goblin Gang Bandit
Goblin Gang Minion Horde Bats Bandit Inferno Dragon
Minion Horde Inferno Dragon Bats Goblin Gang Bandit
Goblin Gang Bats Zap Bandit
Bats Minion Horde Inferno Dragon Zap Goblin Gang
Zap Bandit
Minion Horde Inferno Dragon Goblin Gang
Goblin Gang Minion Horde Miner Bandit
Bats Goblin Gang Minion Horde Zap Bandit
Minion Horde Inferno Dragon Bats Zap Goblin Gang
Minion Horde Bats Zap Goblin Gang Bandit
Bats Zap Goblin Gang Minion Horde
Inferno Dragon Goblin Gang Minion Horde Bandit
Minion Horde Zap Goblin Gang Bandit Inferno Dragon
Minion Horde Bats Goblin Gang
Bats Zap Goblin Gang Minion Horde Bandit
Zap Bats Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Bats Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Miner Inferno Dragon
Goblin Gang Bandit Bats Zap Minion Horde
Goblin Gang Bats Zap Minion Horde Bandit
Goblin Gang Minion Horde Bandit Inferno Dragon
Bats Zap Goblin Gang Minion Horde
Goblin Gang Bats Minion Horde Bandit
Minion Horde Inferno Dragon
Zap Minion Horde Bats Bandit Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde
Zap
Goblin Gang Minion Horde Bandit
Minion Horde
Goblin Gang Bats Zap Minion Horde Inferno Dragon
Bats Zap Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Miner Bandit
Minion Horde Miner Bandit
Zap Minion Horde
Bats Zap Minion Horde
Minion Horde
Zap
Miner Zap Bandit
Bats Goblin Gang Minion Horde
Miner Zap Minion Horde Bandit
Zap
Miner Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Bandit
Minion Horde Bandit
Bats Minion Horde
Zap Bandit
Zap Miner
Minion Horde
Zap Minion Horde
Zap
Minion Horde Inferno Dragon
Miner Zap Bandit
Zap Miner Bandit
Miner Zap Bandit
Bats Zap Minion Horde
Zap Bats Minion Horde
Minion Horde
Zap Minion Horde Miner Bandit
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Goblin Gang Bandit
Zap
Miner Goblin Gang Minion Horde
Zap
Zap
Minion Horde
Zap Bats Goblin Gang Minion Horde
Bats Zap
Zap Miner Bandit

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