My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Hogs Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Hogs Guards Clone Lava Hound
Giant Snowball
Goblin Gang Minion Horde Royal Hogs Guards Clone Lava Hound
Zap
Goblin Gang Minion Horde Royal Hogs Guards Clone Lava Hound
Barbarian Barrel
Goblin Gang Royal Hogs Guards Clone Magic Archer
The Log
Goblin Gang Royal Hogs Guards Clone
Earthquake
Goblin Gang Royal Hogs Guards Clone
Arrows
Goblin Gang Minion Horde Royal Hogs Guards Clone Lava Hound
Royal Delivery
Goblin Gang Minion Horde Royal Hogs Guards Clone Magic Archer Lava Hound
Fireball
Goblin Gang Minion Horde Royal Hogs Clone Magic Archer Lava Hound
Poison
Goblin Gang Minion Horde Royal Hogs Guards Clone Magic Archer Lava Hound
Lightning
Magic Archer
Rocket
Minion Horde Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Clone Magic Archer Minion Horde Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Lava Hound
Goblin Gang
Royal Hogs Clone Lava Hound
Minion Horde
Lava Hound Clone
Royal Hogs
Arrows Goblin Gang Guards Clone Magic Archer
Guards
Royal Hogs Clone Lava Hound
Clone
Lava Hound Goblin Gang Minion Horde Royal Hogs Guards Magic Archer
Magic Archer
Royal Hogs Clone Lava Hound
Lava Hound
Arrows Minion Horde Clone Goblin Gang Guards Magic Archer

Defense Synergies 0 3

Arrows
Goblin Gang
Guards Magic Archer
Minion Horde
Royal Hogs
Guards
Goblin Gang Magic Archer
Clone
Magic Archer
Goblin Gang Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Magic Archer
Minion Horde Goblin Gang
Goblin Gang Minion Horde
Minion Horde Goblin Gang Guards
Arrows
Arrows Goblin Gang Guards Magic Archer
Minion Horde Arrows Goblin Gang Magic Archer
Arrows Magic Archer
Minion Horde Goblin Gang
Goblin Gang Guards Minion Horde
Goblin Gang Minion Horde Guards Arrows Magic Archer
Arrows Minion Horde Goblin Gang Magic Archer
Minion Horde Goblin Gang Guards
Arrows Goblin Gang Minion Horde Guards Magic Archer
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Arrows Goblin Gang
Arrows Goblin Gang Minion Horde Guards Magic Archer
Arrows Guards Magic Archer
Goblin Gang Arrows Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards
Arrows Goblin Gang Magic Archer
Goblin Gang Guards Minion Horde
Goblin Gang Guards Minion Horde
Goblin Gang Minion Horde Guards
Arrows Goblin Gang Minion Horde Magic Archer
Goblin Gang Guards Minion Horde
Minion Horde
Minion Horde Magic Archer
Goblin Gang Minion Horde Guards
Minion Horde Guards
Arrows Guards
Goblin Gang Minion Horde Guards
Minion Horde Magic Archer
Goblin Gang Guards Minion Horde Magic Archer
Arrows Minion Horde Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Minion Horde Guards
Arrows Magic Archer
Arrows Minion Horde Magic Archer
Arrows Guards
Arrows Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Minion Horde Guards
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Minion Horde Magic Archer
Arrows Magic Archer
Arrows Minion Horde Magic Archer
Magic Archer Arrows Minion Horde
Arrows
Minion Horde
Arrows Magic Archer
Arrows Magic Archer
Minion Horde Magic Archer
Arrows
Arrows Minion Horde
Arrows Magic Archer
Minion Horde
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde Guards
Minion Horde
Arrows Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Minion Horde
Arrows Magic Archer
Minion Horde Goblin Gang Guards Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Minion Horde Magic Archer
Arrows Magic Archer
Arrows
Minion Horde
Goblin Gang Minion Horde Guards Magic Archer
Magic Archer
Magic Archer

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