My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Clone Giant Skeleton
Giant Snowball
Bats Minion Horde Dart Goblin Hog Rider Clone
Zap
Bats Minion Horde Dart Goblin Clone
Barbarian Barrel
Dart Goblin Clone Giant Skeleton
The Log
Dart Goblin Hog Rider Clone Giant Skeleton
Earthquake
Hog Rider Clone
Arrows
Bats Minion Horde Dart Goblin Clone
Royal Delivery
Bats Minion Horde Dart Goblin Hog Rider Clone Giant Skeleton
Fireball
Minion Horde Dart Goblin Hog Rider Clone
Poison
Bats Minion Horde Dart Goblin Clone
Lightning
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Clone Hog Rider Freeze Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Clone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Clone
Arrows
Hog Rider Freeze Giant Skeleton
Minion Horde
Hog Rider Clone Freeze Giant Skeleton
Dart Goblin
Hog Rider Giant Skeleton
Hog Rider
Bats Arrows Freeze Minion Horde Dart Goblin Giant Skeleton
Clone
Giant Skeleton Bats Minion Horde
Freeze
Hog Rider Arrows Minion Horde
Giant Skeleton
Bats Clone Arrows Minion Horde Dart Goblin Hog Rider

Defense Synergies 0 6

Bats
Dart Goblin Freeze Giant Skeleton
Arrows
Giant Skeleton
Minion Horde
Freeze
Dart Goblin
Bats Giant Skeleton
Hog Rider
Clone
Freeze
Bats Minion Horde
Giant Skeleton
Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin
Minion Horde Bats Dart Goblin
Minion Horde Bats Dart Goblin Freeze Giant Skeleton
Minion Horde Bats Dart Goblin
Arrows Giant Skeleton
Arrows Freeze Bats Dart Goblin
Bats Minion Horde Dart Goblin Arrows Freeze
Arrows Dart Goblin Giant Skeleton
Minion Horde
Minion Horde Dart Goblin Giant Skeleton
Bats Minion Horde Dart Goblin Arrows Freeze Giant Skeleton
Arrows Minion Horde Bats Dart Goblin
Minion Horde Bats Freeze Giant Skeleton
Bats Arrows Minion Horde Dart Goblin Freeze
Minion Horde
Minion Horde Freeze
Minion Horde Bats Arrows
Arrows Bats Minion Horde Dart Goblin
Arrows Freeze Bats Dart Goblin Giant Skeleton
Dart Goblin
Bats Arrows Minion Horde Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Arrows
Giant Skeleton Bats Minion Horde
Giant Skeleton Bats Minion Horde
Giant Skeleton Minion Horde
Arrows Bats Minion Horde Dart Goblin Freeze
Bats Minion Horde Dart Goblin Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Freeze Giant Skeleton Bats
Minion Horde Dart Goblin
Bats Minion Horde Dart Goblin Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Dart Goblin
Bats Minion Horde Dart Goblin Freeze Giant Skeleton
Bats Arrows Minion Horde Dart Goblin Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Dart Goblin Freeze Giant Skeleton
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin Giant Skeleton
Arrows Dart Goblin Freeze Giant Skeleton
Arrows Minion Horde
Arrows Bats Minion Horde Dart Goblin Freeze
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Bats Minion Horde
Arrows Minion Horde Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Minion Horde Dart Goblin Freeze
Arrows Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Dart Goblin
Arrows Freeze
Bats Minion Horde
Arrows Dart Goblin
Arrows Dart Goblin
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows Freeze
Minion Horde
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Minion Horde Dart Goblin
Bats Minion Horde Dart Goblin Freeze
Minion Horde
Arrows Minion Horde Dart Goblin
Arrows Minion Horde Freeze
Minion Horde Giant Skeleton
Arrows
Minion Horde Bats Dart Goblin Freeze
Arrows Dart Goblin
Freeze
Arrows
Minion Horde Dart Goblin
Arrows Dart Goblin
Arrows Giant Skeleton
Minion Horde Dart Goblin
Bats Minion Horde Dart Goblin Freeze Giant Skeleton
Bats Dart Goblin
Dart Goblin Freeze Giant Skeleton

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