My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Elixir Collector Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde
Barbarian Barrel
Knight Elite Barbarians Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Elite Barbarians Lumberjack
Fireball
Minion Horde Elite Barbarians Elixir Collector Lumberjack
Poison
Minion Horde Elixir Collector
Lightning
Knight Elite Barbarians Elixir Collector Lumberjack
Rocket
Minion Horde Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Lumberjack Minion Horde Giant Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Lumberjack

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Giant Knight Minion Horde Lumberjack
Arrows
Zap Elite Barbarians Giant Knight Lumberjack
Knight
Zap Arrows Minion Horde Elite Barbarians Lumberjack
Minion Horde
Zap Knight Giant Lumberjack
Elite Barbarians
Zap Arrows Knight Lumberjack
Giant
Zap Arrows Minion Horde Lumberjack
Elixir Collector
Lumberjack
Zap Arrows Knight Minion Horde Elite Barbarians Giant

Defense Synergies 0 9

Zap
Arrows Knight Minion Horde Elite Barbarians Lumberjack
Arrows
Zap Knight Lumberjack
Knight
Zap Arrows Minion Horde Lumberjack
Minion Horde
Zap Knight
Elite Barbarians
Zap
Giant
Elixir Collector
Lumberjack
Zap Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde
Minion Horde Elite Barbarians Lumberjack Zap Knight
Minion Horde Lumberjack Knight Elite Barbarians
Minion Horde Elite Barbarians Lumberjack Knight
Arrows Elite Barbarians Lumberjack
Arrows Zap Lumberjack
Minion Horde Zap Arrows
Zap Arrows
Minion Horde Elite Barbarians Lumberjack
Knight Elite Barbarians Minion Horde Lumberjack
Minion Horde Zap Arrows Knight Lumberjack
Arrows Minion Horde Zap
Minion Horde Lumberjack Zap Knight Elite Barbarians
Zap Arrows Minion Horde Lumberjack
Elite Barbarians Knight Minion Horde Lumberjack
Minion Horde Zap Elite Barbarians Lumberjack
Minion Horde Arrows Knight Elite Barbarians Lumberjack
Arrows Zap Knight Minion Horde Elite Barbarians Lumberjack
Zap Arrows Knight Lumberjack
Elite Barbarians Lumberjack
Arrows Knight Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Elite Barbarians
Zap Arrows Knight Elite Barbarians Lumberjack
Lumberjack Zap Knight Minion Horde Elite Barbarians
Lumberjack Zap Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Lumberjack
Arrows Zap Minion Horde
Knight Minion Horde Elite Barbarians Lumberjack
Knight Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Knight Elite Barbarians
Minion Horde
Knight Minion Horde Elite Barbarians Lumberjack
Zap Arrows Elite Barbarians
Elite Barbarians Knight Minion Horde Lumberjack
Minion Horde
Elite Barbarians Zap Knight Minion Horde Lumberjack
Arrows Zap Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows Knight
Zap Arrows Minion Horde
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Minion Horde Elite Barbarians Lumberjack
Zap Arrows Knight Minion Horde
Zap Arrows
Knight Elite Barbarians
Arrows Minion Horde
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Zap Arrows
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Minion Horde
Zap Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde
Zap Arrows
Arrows
Knight Minion Horde Lumberjack
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap

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