My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Prince Night Witch
Giant Snowball
Minion Horde Skeleton Army Night Witch
Zap
Minion Horde Skeleton Army Prince Night Witch
Barbarian Barrel
Wizard Skeleton Army Night Witch
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army Night Witch
Royal Delivery
Minion Horde Wizard Skeleton Army Prince Night Witch
Fireball
Minion Horde Wizard Skeleton Army Night Witch
Poison
Minion Horde Wizard Skeleton Army Night Witch
Lightning
Wizard Prince Night Witch
Rocket
Minion Horde Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Night Witch Minion Horde Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Night Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant Prince
Giant
Rage Prince Night Witch Minion Horde Wizard The Log
Wizard
Giant Rage Prince
Rage
Minion Horde Giant Wizard Prince Night Witch
Skeleton Army
Prince
Giant Minion Horde Wizard Rage The Log
The Log
Giant Prince
Night Witch
Giant Rage

Defense Synergies 1 7

Minion Horde
The Log
Giant
Wizard
Skeleton Army Prince The Log
Rage
Skeleton Army
Wizard Prince The Log
Prince
The Log Wizard Skeleton Army
The Log
Prince Minion Horde Wizard Skeleton Army Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Skeleton Army Prince The Log Night Witch
Minion Horde Skeleton Army Prince Night Witch
Minion Horde Skeleton Army Prince Night Witch
Skeleton Army Prince The Log
Skeleton Army The Log Night Witch
Minion Horde Wizard Night Witch
The Log
Minion Horde Skeleton Army Prince Night Witch
Skeleton Army Minion Horde Prince Night Witch
Minion Horde Skeleton Army Wizard The Log Night Witch
Minion Horde Wizard Night Witch
Minion Horde Skeleton Army Prince Night Witch Wizard The Log
Wizard Skeleton Army Minion Horde Prince The Log Night Witch
Skeleton Army Minion Horde Prince
Minion Horde Skeleton Army Prince The Log
Minion Horde Wizard Skeleton Army Prince Night Witch
Minion Horde Wizard Skeleton Army Prince The Log Night Witch
Wizard The Log
Prince
Wizard Skeleton Army Minion Horde Prince The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Wizard Prince The Log
Skeleton Army Minion Horde Prince The Log
Skeleton Army Prince Minion Horde The Log Night Witch
Minion Horde Skeleton Army Prince Night Witch
Wizard Minion Horde
Skeleton Army Prince Minion Horde Night Witch
Minion Horde Skeleton Army Prince
Minion Horde Skeleton Army Prince The Log
Minion Horde Skeleton Army
Minion Horde Prince
Skeleton Army Prince The Log
Skeleton Army Prince Minion Horde Wizard Night Witch
Wizard Minion Horde Skeleton Army
Skeleton Army Minion Horde Prince The Log Night Witch
Minion Horde Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log
Minion Horde The Log
Prince The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Prince Night Witch
Minion Horde Wizard Prince The Log
Wizard
The Log
Minion Horde
Prince The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde Night Witch
Wizard Prince The Log
Wizard The Log
Minion Horde Prince The Log Night Witch
Wizard
Prince The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard
Wizard Prince The Log
The Log
Minion Horde Wizard Night Witch
Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard The Log Night Witch
Minion Horde
Minion Horde Prince
Wizard The Log
Minion Horde Skeleton Army Prince Night Witch
Wizard
The Log
Minion Horde Wizard Prince
The Log Wizard
Minion Horde Prince
Minion Horde The Log
Prince The Log

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