My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Goblin Barrel Inferno Dragon Ram Rider
Giant Snowball
Minion Horde Goblin Barrel Witch Inferno Dragon Lumberjack Ram Rider
Zap
Minion Horde Goblin Barrel Witch Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Witch Lumberjack
The Log
Goblin Barrel Witch Lumberjack Ram Rider
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Wizard Goblin Barrel Witch Inferno Dragon Lumberjack Ram Rider
Fireball
Minion Horde Wizard Goblin Barrel Witch Inferno Dragon Lumberjack Ram Rider
Poison
Minion Horde Wizard Witch
Lightning
Wizard Witch Inferno Dragon Lumberjack Ram Rider
Rocket
Minion Horde Wizard Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Inferno Dragon Lumberjack Minion Horde Giant Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Inferno Dragon Lumberjack Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Lumberjack
Giant
Goblin Barrel Minion Horde Wizard Witch Lumberjack
Wizard
Giant Lumberjack Ram Rider
Goblin Barrel
Giant Lumberjack Ram Rider
Witch
Giant Lumberjack Ram Rider
Inferno Dragon
Lumberjack
Minion Horde Giant Wizard Goblin Barrel Witch Ram Rider
Ram Rider
Wizard Goblin Barrel Witch Lumberjack

Defense Synergies 0 3

Minion Horde
Giant
Wizard
Lumberjack
Goblin Barrel
Witch
Lumberjack
Inferno Dragon
Lumberjack
Wizard Witch Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Ram Rider
Minion Horde Inferno Dragon Lumberjack Witch Ram Rider
Minion Horde Witch Lumberjack Ram Rider Inferno Dragon
Minion Horde Witch Inferno Dragon Lumberjack Ram Rider
Lumberjack
Lumberjack
Minion Horde Inferno Dragon Ram Rider Wizard Witch
Ram Rider
Minion Horde Witch Inferno Dragon Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Wizard Lumberjack Ram Rider
Minion Horde Inferno Dragon Wizard Witch Ram Rider
Minion Horde Lumberjack Wizard Witch Ram Rider
Wizard Minion Horde Witch Lumberjack
Inferno Dragon Minion Horde Lumberjack Ram Rider
Minion Horde Inferno Dragon Lumberjack Ram Rider
Minion Horde Wizard Witch Lumberjack
Minion Horde Wizard Witch Lumberjack Ram Rider
Wizard Witch Inferno Dragon Lumberjack Ram Rider
Inferno Dragon Lumberjack Ram Rider
Wizard Minion Horde Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Wizard Inferno Dragon Lumberjack
Lumberjack Minion Horde Witch Ram Rider
Lumberjack Minion Horde Ram Rider
Minion Horde Witch Inferno Dragon Lumberjack Ram Rider
Wizard Minion Horde Witch Ram Rider
Minion Horde Witch Lumberjack Ram Rider
Minion Horde Inferno Dragon Lumberjack
Minion Horde Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Witch Lumberjack
Minion Horde Wizard Witch Lumberjack Ram Rider
Wizard Minion Horde Witch
Witch Minion Horde Inferno Dragon Lumberjack
Minion Horde Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Ram Rider
Minion Horde
Wizard Minion Horde
Wizard Minion Horde Witch Ram Rider
Minion Horde Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Minion Horde Lumberjack
Minion Horde Wizard Ram Rider
Wizard
Minion Horde
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch Inferno Dragon
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Witch
Wizard Witch Ram Rider
Minion Horde Wizard Lumberjack
Wizard
Minion Horde
Minion Horde Witch
Witch
Witch

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