My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Giant
Giant Snowball
Barbarians Minion Horde Witch Princess
Zap
Minion Horde Royal Giant Witch Princess
Barbarian Barrel
Barbarians Wizard Witch Princess
The Log
Barbarians Royal Giant Witch Princess
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Barbarians Minion Horde Wizard Witch Princess
Fireball
Barbarians Minion Horde Wizard Witch Princess
Poison
Barbarians Minion Horde Wizard Witch Princess
Lightning
Wizard Witch
Rocket
Barbarians Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Barbarians Minion Horde Giant Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Fireball Barbarians Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Royal Giant Giant
Royal Giant
Fireball Minion Horde Wizard Witch Princess
Fireball
Royal Giant Giant Princess
Giant
Minion Horde Fireball Wizard Witch Princess
Wizard
Royal Giant Giant
Witch
Royal Giant Giant
Princess
Royal Giant Fireball Giant

Defense Synergies 0 2

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Fireball
Princess
Giant
Wizard
Witch
Princess
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Minion Horde Witch
Barbarians Fireball Princess
Fireball
Minion Horde Fireball Wizard Witch Princess
Barbarians Fireball
Barbarians Minion Horde Witch Princess
Barbarians Minion Horde
Barbarians Minion Horde Witch Fireball Wizard Princess
Minion Horde Fireball Wizard Witch Princess
Barbarians Minion Horde Fireball Wizard Witch
Fireball Wizard Barbarians Minion Horde Witch Princess
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Wizard Fireball Witch
Fireball Barbarians Minion Horde Wizard Witch
Wizard Witch Barbarians Fireball Princess
Barbarians
Wizard Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Wizard
Barbarians Minion Horde Witch
Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch
Fireball Wizard Minion Horde Witch Princess
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde
Minion Horde Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Barbarians Fireball
Barbarians Minion Horde Fireball Wizard Witch
Wizard Barbarians Minion Horde Fireball Witch Princess
Barbarians Witch Minion Horde Fireball
Barbarians Minion Horde Fireball Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Minion Horde
Fireball Princess
Minion Horde Fireball
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Fireball Wizard Princess
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Princess
Fireball Wizard Princess
Fireball Princess
Minion Horde Fireball Princess
Princess Fireball
Minion Horde Fireball Wizard Witch Princess
Minion Horde Fireball Wizard Princess
Fireball
Minion Horde
Fireball Wizard Princess
Fireball Wizard Witch Princess
Minion Horde Fireball
Fireball Wizard Princess
Barbarians Minion Horde Fireball
Fireball Wizard Witch Princess
Minion Horde Witch
Fireball Wizard Witch Princess
Fireball Wizard Witch Princess
Fireball
Minion Horde Fireball Wizard Witch Princess
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Princess
Minion Horde
Fireball Wizard Princess
Minion Horde Barbarians Fireball Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Minion Horde Wizard Princess
Fireball Wizard Princess
Fireball
Minion Horde
Minion Horde Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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