My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant P.E.K.K.A Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Giant P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Ram Rider
Giant Snowball
Goblins Minion Horde Musketeer Ram Rider
Zap
Goblins Minion Horde Ram Rider
Barbarian Barrel
Goblins Musketeer Royal Ghost
The Log
Goblins Musketeer Ram Rider
Earthquake
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Minion Horde Musketeer P.E.K.K.A Royal Ghost Ram Rider
Fireball
Minion Horde Musketeer Ram Rider
Poison
Minion Horde Musketeer
Lightning
Musketeer Ram Rider
Rocket
Minion Horde Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Royal Ghost Fireball Musketeer Minion Horde Giant Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Royal Ghost Fireball Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Minion Horde
Giant
Fireball
Giant Ram Rider
Musketeer
Giant P.E.K.K.A Royal Ghost Ram Rider
Giant
Musketeer Goblins Minion Horde Fireball Royal Ghost
P.E.K.K.A
Musketeer Ram Rider
Royal Ghost
Musketeer Giant Ram Rider
Ram Rider
Fireball Musketeer P.E.K.K.A Royal Ghost

Defense Synergies 0 7

Goblins
Minion Horde Musketeer
Minion Horde
Goblins
Fireball
Musketeer Ram Rider
Musketeer
Goblins Fireball P.E.K.K.A Royal Ghost Ram Rider
Giant
P.E.K.K.A
Musketeer
Royal Ghost
Musketeer
Ram Rider
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Musketeer Ram Rider
Minion Horde P.E.K.K.A Goblins Musketeer Ram Rider
Minion Horde P.E.K.K.A Ram Rider Goblins Musketeer
Minion Horde P.E.K.K.A Goblins Musketeer Ram Rider
Fireball P.E.K.K.A
Fireball Goblins Musketeer Royal Ghost
Minion Horde Musketeer Ram Rider Fireball
Fireball Musketeer P.E.K.K.A Ram Rider
Minion Horde P.E.K.K.A Goblins Musketeer
Goblins Minion Horde Musketeer Royal Ghost
Goblins Minion Horde Fireball Musketeer Royal Ghost Ram Rider
Minion Horde Musketeer Fireball Ram Rider
Minion Horde P.E.K.K.A Fireball Musketeer Ram Rider
Fireball Goblins Minion Horde P.E.K.K.A Royal Ghost
P.E.K.K.A Minion Horde Ram Rider
Minion Horde Fireball P.E.K.K.A Ram Rider
Minion Horde Goblins Fireball Musketeer P.E.K.K.A
Fireball Goblins Minion Horde Musketeer Royal Ghost Ram Rider
Fireball Musketeer Royal Ghost Ram Rider
P.E.K.K.A Musketeer Ram Rider
Royal Ghost Goblins Minion Horde Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball P.E.K.K.A Royal Ghost
Fireball Musketeer Royal Ghost
P.E.K.K.A Goblins Minion Horde Musketeer Ram Rider
P.E.K.K.A Minion Horde Fireball Musketeer Ram Rider
P.E.K.K.A Minion Horde Musketeer Ram Rider
Fireball Minion Horde Musketeer Ram Rider
P.E.K.K.A Goblins Minion Horde Fireball Musketeer Ram Rider
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Goblins Fireball
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Minion Horde Fireball Ram Rider
Minion Horde Fireball Musketeer
Goblins Minion Horde Fireball Musketeer P.E.K.K.A
Minion Horde Fireball Musketeer P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer Royal Ghost
Fireball Musketeer Royal Ghost Ram Rider
Minion Horde Fireball
Fireball Musketeer
Fireball Minion Horde
Fireball Minion Horde Musketeer Ram Rider
Minion Horde Musketeer
Fireball Ram Rider
Fireball Ram Rider
Goblins Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer Ram Rider
Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer
Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer Royal Ghost Ram Rider
Fireball Musketeer Ram Rider
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Minion Horde Fireball Musketeer
Fireball Musketeer Ram Rider
Fireball
Fireball Minion Horde Musketeer
Fireball Musketeer
Fireball
Minion Horde Musketeer P.E.K.K.A
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Royal Ghost

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