My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde
Giant Snowball
Fire Spirit Minions Minion Horde Goblin Hut
Zap
Fire Spirit Minions Minion Horde Goblin Hut
Barbarian Barrel
Fire Spirit Valkyrie Goblin Hut Royal Ghost
The Log
Fire Spirit Goblin Hut
Earthquake
Goblin Hut
Arrows
Fire Spirit Minions Minion Horde Goblin Hut
Royal Delivery
Fire Spirit Minions Minion Horde Valkyrie Goblin Hut Royal Ghost
Fireball
Minions Minion Horde Goblin Hut
Poison
Minions Minion Horde Goblin Hut
Lightning
Valkyrie Goblin Hut
Rocket
Minion Horde Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Royal Ghost Fireball Valkyrie Freeze Minion Horde Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Royal Ghost Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Minions
Valkyrie
Minion Horde
Freeze
Fireball
Freeze
Valkyrie
Fire Spirit Minions Goblin Hut Royal Ghost
Goblin Hut
Valkyrie Royal Ghost
Freeze
Minion Horde Fireball
Royal Ghost
Valkyrie Goblin Hut

Defense Synergies 1 9

Fire Spirit
Valkyrie
Minions
Valkyrie Freeze
Minion Horde
Freeze
Fireball
Valkyrie Goblin Hut Freeze
Valkyrie
Minions Fire Spirit Fireball Goblin Hut Freeze
Goblin Hut
Fireball Valkyrie Royal Ghost
Freeze
Minions Minion Horde Fireball Valkyrie
Royal Ghost
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Valkyrie Goblin Hut
Minion Horde Minions Valkyrie Goblin Hut
Minion Horde Goblin Hut Fire Spirit Minions Valkyrie Freeze
Minion Horde Goblin Hut Minions Valkyrie
Fireball Valkyrie
Fireball Freeze Fire Spirit Minions Valkyrie Royal Ghost
Minions Minion Horde Fire Spirit Fireball Goblin Hut Freeze
Fireball Valkyrie
Minion Horde Minions Goblin Hut
Fire Spirit Minion Horde Valkyrie Royal Ghost
Minions Minion Horde Valkyrie Fireball Goblin Hut Freeze Royal Ghost
Minions Minion Horde Fireball Goblin Hut
Minion Horde Goblin Hut Fire Spirit Minions Fireball Valkyrie Freeze
Fire Spirit Fireball Valkyrie Minions Minion Horde Goblin Hut Freeze Royal Ghost
Minion Horde Goblin Hut
Minion Horde Fireball Goblin Hut Freeze
Minion Horde Minions Fireball Valkyrie Goblin Hut
Fire Spirit Fireball Minions Minion Horde Valkyrie Goblin Hut Royal Ghost
Valkyrie Freeze Fire Spirit Minions Fireball Goblin Hut Royal Ghost
Goblin Hut
Valkyrie Royal Ghost Fire Spirit Minions Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Royal Ghost
Fireball Valkyrie Royal Ghost
Minions Minion Horde Valkyrie Goblin Hut
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Goblin Hut
Fire Spirit Fireball Minions Minion Horde Goblin Hut Freeze
Minions Minion Horde Fireball Valkyrie Goblin Hut
Minion Horde Valkyrie
Minion Horde Freeze Minions Fireball Valkyrie Goblin Hut
Minion Horde Goblin Hut
Minions Minion Horde Valkyrie Goblin Hut
Fireball Valkyrie
Minion Horde Fireball Valkyrie
Minion Horde Fireball Valkyrie
Goblin Hut Minions Minion Horde Fireball Valkyrie Freeze
Minions Valkyrie Minion Horde Fireball Goblin Hut Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze Royal Ghost
Fireball Royal Ghost
Minion Horde Fireball Goblin Hut
Fireball Valkyrie Freeze
Fireball Fire Spirit Minion Horde Valkyrie
Fireball Fire Spirit Minions Minion Horde Freeze
Fire Spirit Minion Horde
Fireball Fire Spirit Freeze
Fireball
Fire Spirit Minions Minion Horde Fireball
Minion Horde Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball Goblin Hut
Minions Minion Horde Fireball Freeze
Fireball Goblin Hut
Minion Horde Fireball Goblin Hut
Minion Horde Fireball Goblin Hut
Fireball Freeze
Minions Minion Horde
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Freeze Fire Spirit Fireball Valkyrie
Minion Horde
Fireball Royal Ghost
Fireball
Fireball
Fire Spirit Minion Horde Fireball
Minions Minion Horde Fireball Goblin Hut Freeze
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde
Fireball
Minion Horde Fire Spirit Minions Fireball Goblin Hut Freeze
Fireball Fire Spirit
Freeze
Fireball
Fireball Minion Horde Valkyrie
Fireball
Fireball
Minion Horde
Minions Minion Horde Fireball Freeze
Fireball
Fireball Freeze Royal Ghost

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