My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince Graveyard
Giant Snowball
Minion Horde Furnace Graveyard
Zap
Minion Horde Furnace Prince Graveyard
Barbarian Barrel
Furnace Wizard Magic Archer Graveyard
The Log
Furnace Prince Graveyard
Earthquake
Furnace Graveyard
Arrows
Minion Horde Furnace Graveyard
Royal Delivery
Minion Horde Wizard Prince Magic Archer Graveyard
Fireball
Minion Horde Furnace Wizard Magic Archer
Poison
Minion Horde Furnace Wizard Magic Archer Graveyard
Lightning
Furnace Wizard Prince Magic Archer
Rocket
Minion Horde Furnace Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Furnace Freeze Magic Archer Minion Horde Wizard Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Furnace Freeze Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Prince
Furnace
Prince Graveyard
Wizard
Rage Prince
Rage
Minion Horde Wizard Prince
Freeze
Graveyard Minion Horde
Prince
Minion Horde Furnace Wizard Rage Magic Archer Graveyard
Magic Archer
Prince
Graveyard
Freeze Furnace Prince

Defense Synergies 0 6

Minion Horde
Freeze
Furnace
Prince Magic Archer
Wizard
Freeze Prince
Rage
Freeze
Minion Horde Wizard
Prince
Furnace Wizard Magic Archer
Magic Archer
Furnace Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer
Minion Horde Furnace Prince
Minion Horde Furnace Prince Freeze
Minion Horde Prince Furnace
Prince
Freeze Furnace Magic Archer
Minion Horde Furnace Wizard Freeze Magic Archer
Magic Archer
Minion Horde Furnace Prince
Minion Horde Prince
Minion Horde Furnace Wizard Freeze Magic Archer
Minion Horde Furnace Wizard Magic Archer
Minion Horde Furnace Prince Wizard Freeze
Wizard Minion Horde Furnace Freeze Prince Magic Archer
Minion Horde Furnace Prince
Minion Horde Furnace Freeze Prince
Minion Horde Wizard Furnace Prince
Minion Horde Furnace Wizard Prince Magic Archer
Furnace Wizard Freeze Magic Archer
Prince
Wizard Minion Horde Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Prince
Wizard Prince Magic Archer
Minion Horde Furnace Prince
Prince Minion Horde
Minion Horde Prince
Furnace Wizard Minion Horde Freeze Magic Archer
Prince Minion Horde Furnace
Minion Horde Prince
Minion Horde Freeze Prince Magic Archer
Minion Horde
Minion Horde Prince
Prince
Prince Minion Horde Wizard
Wizard Minion Horde Furnace Magic Archer
Minion Horde Furnace Freeze Prince Magic Archer
Minion Horde Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Freeze
Magic Archer
Minion Horde Magic Archer
Freeze Prince
Wizard Minion Horde Furnace Magic Archer
Wizard Minion Horde Furnace Freeze Magic Archer
Minion Horde Furnace Wizard Magic Archer
Wizard Freeze Magic Archer
Wizard
Minion Horde Prince
Minion Horde Wizard Prince Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Freeze Magic Archer
Furnace Prince Magic Archer
Minion Horde Furnace Wizard Magic Archer
Magic Archer Minion Horde Furnace Wizard
Freeze
Minion Horde
Wizard Prince Magic Archer
Wizard Magic Archer
Minion Horde Prince Magic Archer
Wizard
Prince
Minion Horde
Freeze Furnace Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Prince Magic Archer
Magic Archer
Minion Horde Furnace Wizard Magic Archer
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Magic Archer
Minion Horde Freeze Magic Archer
Minion Horde Prince
Wizard Magic Archer
Minion Horde Freeze Prince Magic Archer
Wizard Magic Archer
Freeze
Minion Horde Wizard Prince Magic Archer
Wizard Magic Archer
Minion Horde Prince
Minion Horde Freeze Magic Archer
Magic Archer
Freeze Prince Magic Archer

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