My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Furnace Goblin Hut Clone
Zap
Minion Horde Furnace Goblin Hut Clone
Barbarian Barrel
Furnace Goblin Hut Wizard Barbarian Hut Clone Giant Skeleton
The Log
Furnace Goblin Hut Barbarian Hut Clone Giant Skeleton
Earthquake
Furnace Goblin Hut Barbarian Hut Clone
Arrows
Minion Horde Furnace Goblin Hut Clone
Royal Delivery
Minion Horde Goblin Hut Wizard Clone Giant Skeleton
Fireball
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut Clone
Poison
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut Clone
Lightning
Furnace Goblin Hut Wizard Barbarian Hut
Rocket
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Furnace Minion Horde Goblin Hut Wizard Rocket Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Clone Furnace Minion Horde Goblin Hut

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut Clone Giant Skeleton
Furnace
Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Furnace Barbarian Hut Giant Skeleton
Wizard
Giant Skeleton
Rocket
Barbarian Hut
Minion Horde Furnace Goblin Hut Giant Skeleton
Clone
Giant Skeleton Minion Horde
Giant Skeleton
Clone Minion Horde Furnace Goblin Hut Wizard Barbarian Hut

Defense Synergies 0 7

Minion Horde
Barbarian Hut
Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Wizard Barbarian Hut Giant Skeleton
Wizard
Goblin Hut Giant Skeleton
Rocket
Barbarian Hut
Minion Horde Furnace Goblin Hut
Clone
Giant Skeleton
Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Goblin Hut Wizard
Minion Horde Barbarian Hut Furnace Goblin Hut
Minion Horde Furnace Goblin Hut Rocket Barbarian Hut Giant Skeleton
Minion Horde Goblin Hut Barbarian Hut Furnace
Rocket Giant Skeleton
Furnace
Minion Horde Furnace Rocket Goblin Hut Wizard Barbarian Hut
Rocket Barbarian Hut Giant Skeleton
Minion Horde Barbarian Hut Furnace Goblin Hut
Minion Horde Giant Skeleton
Minion Horde Furnace Goblin Hut Wizard Giant Skeleton
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut
Minion Horde Furnace Goblin Hut Barbarian Hut Wizard Rocket Giant Skeleton
Wizard Rocket Barbarian Hut Minion Horde Furnace Goblin Hut
Barbarian Hut Minion Horde Furnace Goblin Hut
Minion Horde Rocket Barbarian Hut Furnace Goblin Hut
Minion Horde Wizard Barbarian Hut Furnace Goblin Hut
Minion Horde Furnace Goblin Hut Wizard Barbarian Hut
Furnace Wizard Goblin Hut Barbarian Hut Giant Skeleton
Barbarian Hut Goblin Hut
Wizard Minion Horde Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Giant Skeleton
Wizard Rocket
Giant Skeleton Minion Horde Furnace Goblin Hut Rocket Barbarian Hut
Rocket Giant Skeleton Minion Horde Barbarian Hut
Barbarian Hut Giant Skeleton Minion Horde Goblin Hut
Furnace Wizard Rocket Minion Horde Goblin Hut
Rocket Minion Horde Furnace Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Minion Horde Barbarian Hut
Minion Horde Rocket Giant Skeleton Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Barbarian Hut
Minion Horde Goblin Hut Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Minion Horde Wizard Barbarian Hut
Wizard Minion Horde Furnace Barbarian Hut
Goblin Hut Minion Horde Furnace Rocket Barbarian Hut Giant Skeleton
Minion Horde Goblin Hut Wizard Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Barbarian Hut Giant Skeleton
Rocket Minion Horde Goblin Hut Barbarian Hut Giant Skeleton
Rocket Barbarian Hut Giant Skeleton
Wizard Rocket Minion Horde Furnace
Wizard Minion Horde Furnace Rocket
Minion Horde Furnace Wizard
Wizard Barbarian Hut
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Goblin Hut Barbarian Hut
Minion Horde Rocket
Furnace Goblin Hut Barbarian Hut
Rocket Minion Horde Furnace Goblin Hut Wizard Barbarian Hut
Minion Horde Furnace Goblin Hut Wizard Rocket Barbarian Hut
Rocket
Minion Horde Rocket
Rocket Wizard
Rocket Wizard
Rocket Minion Horde Giant Skeleton
Rocket Wizard
Rocket
Rocket Minion Horde Barbarian Hut
Furnace Wizard
Minion Horde
Wizard
Wizard
Rocket
Minion Horde Furnace Wizard
Rocket Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Goblin Hut Rocket Barbarian Hut
Rocket Wizard
Minion Horde Wizard Rocket
Wizard
Rocket Giant Skeleton
Minion Horde
Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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