My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Bomber Minion Horde Royal Hogs
Zap
Bomber Minion Horde Royal Hogs
Barbarian Barrel
Bomber Elite Barbarians Wizard Royal Hogs Electro Wizard
The Log
Bomber Elite Barbarians Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Bomber Minion Horde Royal Hogs
Royal Delivery
Bomber Minion Horde Elite Barbarians Wizard Royal Hogs Electro Wizard
Fireball
Bomber Minion Horde Elite Barbarians Wizard Royal Hogs Electro Wizard
Poison
Bomber Minion Horde Wizard Royal Hogs Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Freeze Electro Wizard Minion Horde Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Freeze Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Royal Hogs
Minion Horde
Rage Freeze
Elite Barbarians
Rage Bomber Wizard
Wizard
Elite Barbarians Royal Hogs Rage
Royal Hogs
Bomber Wizard Electro Wizard
Rage
Minion Horde Elite Barbarians Wizard Electro Wizard
Freeze
Minion Horde
Electro Wizard
Royal Hogs Rage

Defense Synergies 0 6

Bomber
Electro Wizard
Minion Horde
Freeze
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze Electro Wizard
Royal Hogs
Rage
Freeze
Minion Horde Wizard Electro Wizard
Electro Wizard
Bomber Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Electro Wizard
Minion Horde Elite Barbarians Bomber Electro Wizard
Minion Horde Bomber Elite Barbarians Freeze Electro Wizard
Minion Horde Elite Barbarians Bomber Electro Wizard
Bomber Elite Barbarians
Freeze Bomber Electro Wizard
Minion Horde Electro Wizard Wizard Freeze
Electro Wizard
Minion Horde Elite Barbarians
Elite Barbarians Bomber Minion Horde Electro Wizard
Minion Horde Electro Wizard Bomber Wizard Freeze
Minion Horde Wizard Electro Wizard
Minion Horde Bomber Elite Barbarians Wizard Freeze Electro Wizard
Bomber Wizard Minion Horde Freeze Electro Wizard
Elite Barbarians Minion Horde Electro Wizard
Minion Horde Elite Barbarians Freeze Electro Wizard
Minion Horde Wizard Bomber Elite Barbarians Electro Wizard
Bomber Minion Horde Elite Barbarians Wizard Electro Wizard
Wizard Freeze Bomber Electro Wizard
Elite Barbarians Electro Wizard
Bomber Wizard Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Bomber Elite Barbarians Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians
Wizard Minion Horde Freeze Electro Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians
Minion Horde Freeze Electro Wizard Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Minion Horde Wizard
Wizard Bomber Minion Horde
Elite Barbarians Electro Wizard Bomber Minion Horde Freeze
Bomber Minion Horde Elite Barbarians Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Electro Wizard
Minion Horde
Freeze
Bomber Wizard Minion Horde
Wizard Minion Horde Freeze
Bomber Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians
Bomber Minion Horde Wizard
Minion Horde Wizard
Freeze
Bomber Minion Horde
Bomber Wizard Electro Wizard
Bomber Wizard
Minion Horde
Wizard
Minion Horde
Freeze Bomber Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Elite Barbarians Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Bomber Minion Horde Wizard
Minion Horde Freeze Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Freeze
Wizard Electro Wizard
Freeze
Minion Horde Wizard Electro Wizard
Bomber Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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