My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Miner
Giant Snowball
Minion Horde Royal Hogs Skeleton Army Miner
Zap
Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Wizard Royal Hogs Skeleton Army Executioner
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Wizard Royal Hogs Skeleton Army Executioner Miner
Fireball
Minion Horde Wizard Royal Hogs Skeleton Army Executioner
Poison
Minion Horde Wizard Royal Hogs Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Minion Horde Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Fireball Minion Horde Wizard Royal Hogs Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Miner Fireball Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Miner Mega Knight
Fireball
Royal Hogs Miner Mega Knight
Wizard
Royal Hogs Miner Mega Knight
Royal Hogs
Fireball Wizard Executioner Mega Knight
Skeleton Army
Executioner
Royal Hogs Miner Mega Knight
Miner
Minion Horde Fireball Wizard Executioner Mega Knight
Mega Knight
Minion Horde Fireball Wizard Royal Hogs Executioner Miner

Defense Synergies 0 7

Minion Horde
Fireball
Miner Mega Knight
Wizard
Skeleton Army Mega Knight
Royal Hogs
Skeleton Army
Wizard Executioner
Executioner
Skeleton Army Mega Knight
Miner
Fireball Mega Knight
Mega Knight
Fireball Wizard Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Executioner
Minion Horde Skeleton Army Executioner Mega Knight
Minion Horde Skeleton Army Mega Knight Executioner
Minion Horde Skeleton Army Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Executioner Mega Knight
Minion Horde Fireball Wizard Executioner
Fireball Mega Knight
Minion Horde Skeleton Army
Skeleton Army Minion Horde Miner Mega Knight
Minion Horde Skeleton Army Executioner Fireball Wizard Mega Knight
Minion Horde Executioner Fireball Wizard
Minion Horde Skeleton Army Mega Knight Fireball Wizard
Fireball Wizard Skeleton Army Executioner Mega Knight Minion Horde
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Fireball Mega Knight
Minion Horde Wizard Mega Knight Fireball Skeleton Army Executioner
Fireball Mega Knight Minion Horde Wizard Skeleton Army Executioner
Wizard Executioner Fireball Mega Knight
Wizard Skeleton Army Mega Knight Minion Horde Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Wizard Executioner Miner Mega Knight
Skeleton Army Mega Knight Minion Horde
Skeleton Army Mega Knight Minion Horde Fireball
Minion Horde Skeleton Army Executioner Mega Knight
Fireball Wizard Executioner Minion Horde
Skeleton Army Minion Horde Fireball
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Fireball Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Minion Horde Fireball Wizard Executioner
Wizard Minion Horde Fireball Skeleton Army Executioner Mega Knight
Skeleton Army Minion Horde Fireball Executioner
Executioner Mega Knight Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Executioner Miner
Minion Horde Fireball Miner
Fireball
Fireball Wizard Executioner Minion Horde Mega Knight
Fireball Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Fireball Wizard Executioner
Fireball Miner Wizard
Minion Horde Fireball
Miner Minion Horde Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Executioner
Minion Horde Fireball Wizard Executioner Mega Knight
Fireball
Minion Horde
Fireball Wizard Executioner Mega Knight
Fireball Wizard Miner Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Executioner Mega Knight
Minion Horde
Fireball Miner Wizard Executioner
Fireball Wizard Miner Mega Knight
Fireball Miner
Minion Horde Fireball Wizard Executioner
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard Miner Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Fireball Skeleton Army
Fireball Wizard Executioner
Fireball
Fireball Miner Minion Horde Wizard Executioner Mega Knight
Fireball Wizard Executioner
Fireball
Minion Horde Executioner Mega Knight
Minion Horde Fireball
Fireball Executioner
Fireball Executioner Miner Mega Knight

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