My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Witch Electro Wizard Lumberjack
Poison
Minion Horde Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Electro Wizard Lumberjack Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Electro Wizard Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Lumberjack
Fireball
Electro Wizard Mega Knight
Wizard
Rage Lumberjack Mega Knight
Rage
Minion Horde Witch Wizard Electro Wizard
Witch
Rage Lumberjack Mega Knight
Electro Wizard
Fireball Rage Lumberjack Mega Knight
Lumberjack
Minion Horde Wizard Witch Electro Wizard Mega Knight
Mega Knight
Minion Horde Fireball Wizard Witch Electro Wizard Lumberjack

Defense Synergies 0 11

Minion Horde
Fireball
Electro Wizard Lumberjack Mega Knight
Wizard
Electro Wizard Lumberjack Mega Knight
Rage
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Fireball Wizard Witch Lumberjack Mega Knight
Lumberjack
Fireball Wizard Witch Electro Wizard
Mega Knight
Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Electro Wizard
Minion Horde Lumberjack Witch Electro Wizard Mega Knight
Minion Horde Witch Lumberjack Mega Knight Electro Wizard
Minion Horde Witch Lumberjack Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Electro Wizard Lumberjack Mega Knight
Minion Horde Electro Wizard Fireball Wizard Witch
Fireball Electro Wizard Mega Knight
Minion Horde Witch Lumberjack
Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Witch Electro Wizard Fireball Wizard Lumberjack Mega Knight
Minion Horde Fireball Wizard Witch Electro Wizard
Minion Horde Lumberjack Mega Knight Fireball Wizard Witch Electro Wizard
Fireball Wizard Mega Knight Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Fireball Electro Wizard Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Fireball Witch Electro Wizard Lumberjack
Fireball Mega Knight Minion Horde Wizard Witch Electro Wizard Lumberjack
Wizard Witch Fireball Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Minion Horde Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Witch Electro Wizard
Lumberjack Mega Knight Minion Horde Fireball Electro Wizard
Minion Horde Witch Lumberjack Mega Knight
Fireball Wizard Minion Horde Witch Electro Wizard
Minion Horde Fireball Witch Electro Wizard Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Electro Wizard Mega Knight Fireball Witch
Witch Minion Horde
Mega Knight Minion Horde Witch Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Minion Horde Fireball Wizard Witch Lumberjack
Wizard Minion Horde Fireball Witch Mega Knight
Witch Electro Wizard Minion Horde Fireball Lumberjack
Mega Knight Minion Horde Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Electro Wizard
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Electro Wizard Lumberjack
Minion Horde Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Fireball Wizard Electro Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch Mega Knight
Fireball
Minion Horde Fireball Wizard Witch Electro Wizard
Electro Wizard Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball Electro Wizard
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Minion Horde Wizard Electro Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight

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