My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Balloon Sparky
Giant Snowball
Minion Horde Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon Sparky
Barbarian Barrel
Wizard Skeleton Army Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Balloon Sparky
Fireball
Minion Horde Wizard Skeleton Army Balloon Sparky
Poison
Minion Horde Wizard Skeleton Army Balloon Sparky
Lightning
Wizard Balloon Sparky
Rocket
Minion Horde Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Minion Horde Wizard Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Skeleton Army Fireball Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Sparky
Fireball
Sparky Mega Knight
Wizard
Rage Balloon Sparky Mega Knight
Rage
Minion Horde Balloon Sparky Wizard
Skeleton Army
Sparky
Balloon
Rage Wizard Sparky Mega Knight
Sparky
Rage Minion Horde Fireball Wizard Skeleton Army Balloon
Mega Knight
Minion Horde Fireball Wizard Balloon

Defense Synergies 0 5

Minion Horde
Sparky
Fireball
Mega Knight
Wizard
Skeleton Army Mega Knight
Rage
Skeleton Army
Wizard Sparky
Balloon
Sparky
Minion Horde Skeleton Army
Mega Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Sparky
Minion Horde Skeleton Army Sparky Mega Knight
Minion Horde Skeleton Army Sparky Mega Knight
Minion Horde Skeleton Army Sparky Mega Knight
Fireball Skeleton Army Sparky Mega Knight
Fireball Skeleton Army Mega Knight
Minion Horde Fireball Wizard
Fireball Sparky Mega Knight
Minion Horde Sparky Skeleton Army
Skeleton Army Minion Horde Sparky Mega Knight
Minion Horde Skeleton Army Fireball Wizard Mega Knight
Minion Horde Fireball Wizard
Minion Horde Skeleton Army Sparky Mega Knight Fireball Wizard
Fireball Wizard Skeleton Army Sparky Mega Knight Minion Horde
Skeleton Army Sparky Minion Horde Mega Knight
Minion Horde Skeleton Army Fireball Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Fireball Skeleton Army
Fireball Mega Knight Minion Horde Wizard Skeleton Army
Wizard Fireball Mega Knight
Sparky
Wizard Skeleton Army Mega Knight Minion Horde Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Sparky
Fireball Wizard Mega Knight
Skeleton Army Mega Knight Minion Horde Sparky
Skeleton Army Mega Knight Minion Horde Fireball Sparky
Minion Horde Skeleton Army Sparky Mega Knight
Fireball Wizard Minion Horde
Skeleton Army Sparky Minion Horde Fireball
Mega Knight Minion Horde Skeleton Army Sparky
Minion Horde Mega Knight Fireball Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Mega Knight Minion Horde Sparky
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Minion Horde Fireball Wizard Sparky
Wizard Minion Horde Fireball Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Minion Horde Fireball
Mega Knight Minion Horde Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Sparky
Fireball
Minion Horde Fireball Sparky
Fireball Sparky
Fireball Wizard Minion Horde Sparky Mega Knight
Fireball Wizard Minion Horde
Minion Horde Wizard Sparky
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Sparky
Minion Horde Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Minion Horde Fireball
Fireball Sparky
Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Wizard Sparky Mega Knight
Fireball Sparky
Minion Horde Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Mega Knight
Minion Horde Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Minion Horde Fireball
Fireball Wizard Sparky Mega Knight
Minion Horde
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Wizard
Minion Horde Fireball Sparky
Minion Horde Fireball Wizard Sparky Mega Knight
Minion Horde Fireball Sparky
Minion Horde Sparky Mega Knight
Fireball Wizard Sparky
Minion Horde Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Minion Horde Wizard Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Minion Horde Sparky Mega Knight
Minion Horde Fireball Sparky
Fireball
Fireball Sparky Mega Knight

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